Deus Siddis wrote:Okay so what you have done is make missile more anti armor and cannons more general purpose. That sounds good, but what I would also like to see is some more diversification of rockets/missiles to be useful against more than just tanks and bunkers (and now vtols I think). So I propose that minirockets be anti- cyborg, light vehicle, base structure, instead of anti heavy vehicle, bunker, etc.
We only have 6 types. The only other type I can replace is bunker buster, and I don't think I should. And rockets/missiles
are diverse, they include MRL, a very good anti-hardcrete, bunker buster, a very good long range anti-bunker, SAMs, very good anti-air. They don't come with any good anti-cyborg defenses, but they have everything else covered, and they're already way more diverse than most other subclass progressions.
I mean, compare them:
rocket/missile - long-range anti-tank, long-range anti-bunker/wall, long-range anti-cyborg/wall, artillery-range anti-cyborg/wall, long-range anti-air
machinegun - medium-range anti-cyborg/air
laser - long-range anti-cyborg/air, long-range anti-air
cannon/rail - medium-range anti-tank/wall, long-range anti-tank/wall
mortar/howie - artillery-range anti-cyborg/wall
aagun - long-range anti-air
flamer - short-range anti-cyborg/tank/bunker
bomb - short-range anti-cyborg/wall
Rocket/missile are obviously
far more diverse than the other types.
KEY:
cyborg - cyborgs, super cyborgs
tank - half tracks, tracks
wall - hardpoints, emplacements, CC
bunker - bunkers
air - vtols, transports
Other base structures, pits, towers, hovers, and wheels are excluded because they're weak against everything except dedicated anti-air.
Deus Siddis wrote:My thinking on this is that you already have cannons and rails that hurt the hard targets and machine guns and lasers that hurt soft targets. Missiles/Rockets on the other hand are more like artillery- they are not about what kind of things they attack but how they attack it. There should be different missile/rocket weapons for different target types just as there are different artillery weapons for different target types. But all missiles/rockets should share the common role amoung them, as skirmisher weapons- long range, powerful salvo attack with long reload between salvos, lightweight for increased platform speed.
And as we learned, having a long range high damage weapon is simply too overpowered without specialization. And taking away the high damage aspect of rocket/missiles? No way.
Deus Siddis wrote:As an aside, is it just me or some do missiles and rockets like the lancer have less range relative to cannons in tromans balance? They should really have at least 25% more range than cannons and rails.
The only range change to the rocket/missile progression is the increase of TK's range from 9 to 10.
Deus Siddis wrote:Here's a much better idea that was brought up on this forum a little while ago: REMOVE UPGRADES!
. . .from multiplayer and skirmish that is, not the campaign. As folks have already said, you see so little of the tech tree in a multi or skirmish game because they are usually over long before anyone has time to research technologies AND all of their damn upgrades.
No. There is no "useless research fodder". Everything you research has a purpose other than just being a prerequisite for other research. Granted, few people ever use Command Relay Post, but it does serve a purpose.

In any case, upgrades are very important, and researching them is an important part of Warzone strategy, and removing them would change Warzone far too much, and for the worse.
Deus Siddis wrote:At least an option to turn upgrades off for multiplayer and skirmish would be extremely cool.
Mods. We're not going to support that option any more; it's simply not a good idea.
Deus Siddis wrote:Excellent, but don't stop there- make the cyborg factory available immediatly with no requirements.
I'm considering a number of methods to prevent the early game from being a mindless truck rush, but I think moving borg factory up to the top would be a bit too much. It's fine where it is right now. Remember, Machinegunner no longer has to be separately researched, either.
Deus Siddis wrote:Again, don't stop, lift them all!
I probably will at some point.