2.1.1 skirmish, and I'm a terrible player so I had no idea I'd be able to pull that off.Zarel wrote:...which version? Campaign, skirmish, or multiplayer?
...if you think bombards are weak, I'm interested in playing a 2.1 game against you.
Ideas for Warzone 2100
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fisk0
- Trained

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Re: Ideas for Warzone 2100
Desktop: AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
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Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
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Zarel
- Elite

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- Location: Minnesota, USA
Re: Ideas for Warzone 2100
Well, rest assured, mortars and bombards are not underpowered. The only underpowered mortar is pepperpot.fisk0 wrote:2.1.1 skirmish, and I'm a terrible player so I had no idea I'd be able to pull that off.
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Ideas for Warzone 2100
you should
put some new bodies(*Mosquito-small super heavy body-Multiplies VTOL's speed,slows down ground attack units)
new propulsions (*Jet VTOL-VTOL titanium and platinum armored propulsion with aditional jet engines-Drasticaly increaces VTOL's speed and body points)
realize multiple turrets idea
make structure designer (combine turrets on diffrent types of structures-hardpoints,towers,sites,emplacements etc. *mortar hardpoint,archangel tower,command turret site,truck tower)
change some weapons
disable units and defensive structures limits
enable VTOL's with system turrets
and much more
*=for example
put some new bodies(*Mosquito-small super heavy body-Multiplies VTOL's speed,slows down ground attack units)
new propulsions (*Jet VTOL-VTOL titanium and platinum armored propulsion with aditional jet engines-Drasticaly increaces VTOL's speed and body points)
realize multiple turrets idea
make structure designer (combine turrets on diffrent types of structures-hardpoints,towers,sites,emplacements etc. *mortar hardpoint,archangel tower,command turret site,truck tower)
change some weapons
disable units and defensive structures limits
enable VTOL's with system turrets
and much more
*=for example
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Frox
- Rookie

- Posts: 27
- Joined: 18 Mar 2009, 19:41
Re: Ideas for Warzone 2100
Indirect Fire units assigned to sensor bots automatically attack hostiles
I think that in skirmishes and multyplayer matches there should be tech tiers. This could balance the game out alot. If say you seperated the techs into tiers in a similiar order in witch you get them during the campaign it could balance alot of things. That way you can't just super upgrade on department and have one overteched group of units wipe everything out. and the only way to really stop it is to rush the opponent or do the same thing yourself. This would encourage people to use a larger variety of units and structures. Now you can't get fully upgraded assault cannons or heavy cannons until you tiered up, and to tier up first you gotta get all the upgrades in your current tier. no more fast fire super damage flamers, no more invincable behemoth tanks or fast fire impossible to approach mortars.
so yeh in a Nutshell, Tier the research. I think it will be phenomenal in terms of balance. I also find the massive number of research options very overwhelming, and it must be especially bad for new players who don't know what does what and what leads to what.
I think that in skirmishes and multyplayer matches there should be tech tiers. This could balance the game out alot. If say you seperated the techs into tiers in a similiar order in witch you get them during the campaign it could balance alot of things. That way you can't just super upgrade on department and have one overteched group of units wipe everything out. and the only way to really stop it is to rush the opponent or do the same thing yourself. This would encourage people to use a larger variety of units and structures. Now you can't get fully upgraded assault cannons or heavy cannons until you tiered up, and to tier up first you gotta get all the upgrades in your current tier. no more fast fire super damage flamers, no more invincable behemoth tanks or fast fire impossible to approach mortars.
so yeh in a Nutshell, Tier the research. I think it will be phenomenal in terms of balance. I also find the massive number of research options very overwhelming, and it must be especially bad for new players who don't know what does what and what leads to what.
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Zarel
- Elite

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Re: Ideas for Warzone 2100
I've explained in ten different places why this is the case. I should really put it in the Guide.Frox wrote:Indirect Fire units assigned to sensor bots automatically attack hostiles
Basically, they don't shoot because most indirect fire weapons have long reload, and you want them to still have ammo when you order them to shoot what you want them to shoot. It's annoying to tell them to shoot, but they're still reloading from attacking some insignificant bunker nearby.
We already have tech tiers. It's just that you don't need to get everything in one tier before moving up to the next. I'm thinking about different ways to make tiers harder to move past, but no guarantees.Frox wrote:I think that in skirmishes and multyplayer matches there should be tech tiers. This could balance the game out alot. If say you seperated the techs into tiers in a similiar order in witch you get them during the campaign it could balance alot of things. That way you can't just super upgrade on department and have one overteched group of units wipe everything out. and the only way to really stop it is to rush the opponent or do the same thing yourself. This would encourage people to use a larger variety of units and structures. Now you can't get fully upgraded assault cannons or heavy cannons until you tiered up, and to tier up first you gotta get all the upgrades in your current tier. no more fast fire super damage flamers, no more invincable behemoth tanks or fast fire impossible to approach mortars.
so yeh in a Nutshell, Tier the research. I think it will be phenomenal in terms of balance. I also find the massive number of research options very overwhelming, and it must be especially bad for new players who don't know what does what and what leads to what.
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fulano
- Greenhorn
- Posts: 15
- Joined: 25 Mar 2009, 02:33
Re: Ideas for Warzone 2100
I just want to say first I really like the rebalance, except I never can find the lancer AT rocket in MP games.
I would just like to suggest a simple interface change. When units attached to commanders are too damaged they return to the nearest repair turret and get fixed and return to battle.
When a unit in a number group gets too damaged it goes away and never comes back unless you specifically go get it again.
Why not have these units automatically return to their number groups after they are repaired?
I would just like to suggest a simple interface change. When units attached to commanders are too damaged they return to the nearest repair turret and get fixed and return to battle.
When a unit in a number group gets too damaged it goes away and never comes back unless you specifically go get it again.
Why not have these units automatically return to their number groups after they are repaired?
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Zarel
- Elite

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- Location: Minnesota, USA
Re: Ideas for Warzone 2100
Upgrade mini-pod's accuracy and damage, and get the mini-rocket artillery.fulano wrote:I just want to say first I really like the rebalance, except I never can find the lancer AT rocket in MP games.
Pretty good ideas.fulano wrote:I would just like to suggest a simple interface change. When units attached to commanders are too damaged they return to the nearest repair turret and get fixed and return to battle.
When a unit in a number group gets too damaged it goes away and never comes back unless you specifically go get it again.
Why not have these units automatically return to their number groups after they are repaired?
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fulano
- Greenhorn
- Posts: 15
- Joined: 25 Mar 2009, 02:33
Re: Ideas for Warzone 2100
There seems to be something else, because I usually research all the rockets the game lets me and I always end up with the ripple rockets and the pulse laser before I find the lancer lately. If I could just find an up to date tech tree...Zarel wrote: Upgrade mini-pod's accuracy and damage, and get the mini-rocket artillery.
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fisk0
- Trained

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- Location: Stockholm, Sweden
Re: Ideas for Warzone 2100
couldn't that be achieved by using buttons for "fire at will", "return fire" and "hold fire"? when set to hold fire it should only attack what you want it to attack, return fire would work similar but would automatically target enemies firing at the sensor unit and fire at will would have it target any enemies within range.Zarel wrote:Basically, they don't shoot because most indirect fire weapons have long reload, and you want them to still have ammo when you order them to shoot what you want them to shoot. It's annoying to tell them to shoot, but they're still reloading from attacking some insignificant bunker nearby.
then it would be up to the player to decide if they want to waste rockets on any enemy unit withing sensor range or if they should be conserved for more important targets.
Someone who has constructed a lot of howitzers and ripple rocket emplacements might not care that much if there's always enough ammo left for the important stuff.
Desktop: AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
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Zarel
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Re: Ideas for Warzone 2100
Then you're not using Rebalance. In 2.1, you also need Fast Fire Mini-Rockets, which is hidden behind Automated Factory Production Mk2.fulano wrote:There seems to be something else, because I usually research all the rockets the game lets me and I always end up with the ripple rockets and the pulse laser before I find the lancer lately. If I could just find an up to date tech tree...
This is what the Guide is for, y'know.
http://wzguide.co.cc/r/lanceratrocket
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fulano
- Greenhorn
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Re: Ideas for Warzone 2100
[quote="ZarelThis is what the Guide is for, y'know.
http://wzguide.co.cc/r/lanceratrocket[/quote]
Thanks! I hadn't found that page yet. Sorry about asking the obvious questions.
http://wzguide.co.cc/r/lanceratrocket[/quote]
Thanks! I hadn't found that page yet. Sorry about asking the obvious questions.
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themousemaster
- Regular

- Posts: 611
- Joined: 10 Nov 2006, 16:54
Re: Ideas for Warzone 2100
fulano wrote: I would just like to suggest a simple interface change. When units attached to commanders are too damaged they return to the nearest repair turret and get fixed and return to battle.
When a unit in a number group gets too damaged it goes away and never comes back unless you specifically go get it again.
Why not have these units automatically return to their number groups after they are repaired?
They are already supposed to do this; due to some weird bug (which can be caused by both auto-repair and too many units waiting at a repair bay), the AI seems to "forget" about them.
Bug ticket #92 is aware of this, but has no ETA on fix.