I like the research system in multiplay, when every player in a team researches something but the whole research tree is common for all of them. But i don't understand why i must fight with my team mates for oil derricks? Why not to push integration further and make common power infrastructure for a team? I built two generators and 5 oil derricks. My team mate built 3 oil derricks and no generators. His derricks attached to my generators and our team is gaining power we can use. Common power.
Within such paradigm players can see whole situation with power level of their team and act accordingly.
Team power
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Zi-Chan
- Trained

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- Joined: 12 Aug 2008, 01:06
Re: Team power
Nice idea. I suggest an Option for when creating Games to choose between "Common Energy Reservoir" (or "Team Energy Reservoir") and "Seperated Energy Reservoir" - first one is your Idea and second Option is just like it is for now. And i suggest the same for the Researches: "Common Research Facility" (or "Team Research Facility") and "Seperated Research Facilities". Both Options (Energy and Research) would make the Game more dynamic. How about common Repair Facilities too? Team Members could use the same then (requires new AIs though, because of getting stuck). Same goes for common Sensors too. We need more Team Power for sure. 
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lupus
- New user
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- Joined: 05 Mar 2009, 21:49
Re: Team power
Option? Yeah, that would be nice
But i think one option for all such team integrations will be enough.
BTW players can use not only repair facilities, but also utilize common sensor towers e.t.c. It looks silly when there are five different sensors in place
We can go even further and make one big player from a team of players
No borders between mine and yours. One player works on VTOLs, another creates defensive structures, and the last just likes tanks 
BTW players can use not only repair facilities, but also utilize common sensor towers e.t.c. It looks silly when there are five different sensors in place
We can go even further and make one big player from a team of players
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Zi-Chan
- Trained

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Re: Team power
Maybe for the Beginning. I like it complex - i want to control as much as possible.lupus wrote:But i think one option for all such team integrations will be enough.
I would like to upgrade Towers, instead of demolishing and replacing them then.lupus wrote:BTW players can use not only repair facilities, but also utilize common sensor towers e.t.c. It looks silly when there are five different sensors in place
Already did that in my Head.lupus wrote:We can go even further and make one big player from a team of playersNo borders between mine and yours. One player works on VTOLs, another creates defensive structures, and the last just likes tanks
Click: viewtopic.php?f=10&t=2699 - four Players mixed together.
Maps like this have great Potential, but our current AI is not ready. Some AI's could act like one big (very hard) Player (4 AIs = 20 Tank Factories
I, anyway, suggest a completely customizable AI, where you can control everything directly inside the Game. You set the Options inGame, and the Game dices all chosen Options together into a complete live-compiled AI-Script.
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lupus
- New user
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Re: Team power
I suppose it's the only way to do itZi-Chan wrote:Maybe for the Beginning. I like it complex - i want to control as much as possible.How about Patterns? "All Common", "Half Common", "Leave it all as it is for now", ect...
I mean different colors, not types. My artillery won't work with team mate's sensor tower.Zi-Chan wrote:I would like to upgrade Towers, instead of demolishing and replacing them then.
Nice map, thx. Too little resources in central base though.Zi-Chan wrote:Already did that in my Head.I would like to play this Way with someone (or a good AI) - look at the Middle of Mysteryem's newest Map AIAssault. Maps like this have great Potential, but our current AI is not ready.
And it's hard to get desired spawn points. Why server can't just point out where to put all the players?
Pathfinding is far from idealZi-Chan wrote:Some AI's could act like one big (very hard) Player (4 AIs = 20 Tank Factoriesand many of the Units getting stuck, impossible.. at the Moment
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Code generation is an interesting and powerful thingZi-Chan wrote:I, anyway, suggest a completely customizable AI, where you can control everything directly inside the Game. You set the Options inGame, and the Game dices all chosen Options together into a complete live-compiled AI-Script.
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Buginator
- Professional

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- Joined: 04 Nov 2007, 02:20
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whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Team power
-- Here: viewtopic.php?f=19&t=1639&p=18918&hilit=coop#p18918Buginator wrote:There is a CO-OP thread someplace, that has all this in it...
-- It's a poll too so you can vote on the different options.
- Regards, whipper
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.