Scavenger HQ
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Black Project
- Regular

- Posts: 751
- Joined: 04 Apr 2008, 20:53
Scavenger HQ
Check it out the new HeadQuarter for the Scavengers
For those who have a PIE Editor (PIE Slicer, PIE Toaster, etc), there's the PIE file.
For those who have a PIE Editor (PIE Slicer, PIE Toaster, etc), there's the PIE file.
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manaze
- Trained

- Posts: 133
- Joined: 23 Jun 2008, 17:31
- Location: California USA
Re: Scavenger HQ
so when are all these small aditions that are created by black project going to be released in a single mod?
im seeing a new one almost every day....
im seeing a new one almost every day....
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whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Scavenger HQ
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These Baba buggers are smarter than ever I realized. Ingenious even. I would say. Wonder what formidable new look their new base fortifications will assume to equal this kwel HQ of theirs....
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These Baba buggers are smarter than ever I realized. Ingenious even. I would say. Wonder what formidable new look their new base fortifications will assume to equal this kwel HQ of theirs....
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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DarkCheetah
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- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: Scavenger HQ
this is a HQ that realy fits the scavy's
there must be new missions in warzone including this building
, like a final scavy base , so there will be 13 arizona missions instead of 12 ^^, i do like this model 
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Skrim
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- Posts: 156
- Joined: 02 May 2008, 19:39
Re: Scavenger HQ
Eh? They already have their own walls, Machinegun/Flamer towers, and Minipod/Mortar pits. Their Power Modules and Factory Modules made by Black Project are extensions on their basic power generator and factory already seen in-game. The research center, re-adapted from existing decorative structures, is a cool idea that fits the Scav style perfectly.These Baba buggers are smarter than ever I realized. Ingenious even. I would say. Wonder what formidable new look their new base fortifications will assume to equal this kwel HQ of theirs....
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Skrim
- Trained

- Posts: 156
- Joined: 02 May 2008, 19:39
Re: Scavenger HQ
It could be used for the Scavs in a future campaign, like this one.DarkCheetah wrote:this is a HQ that realy fits the scavy'sthere must be new missions in warzone including this building
, like a final scavy base , so there will be 13 arizona missions instead of 12 ^^, i do like this model
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whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Scavenger HQ
Yes I've known that fact since 1999. Plus I have actually scripted new working Campaign Missions I designed (not just described what I would like to do if I could) with new Scav fortifications (inc walls) that make the originals look and hold up as well as piles of dog pooh... Yea.... the originals were never some inviolate interpreted gospel for me to regurgitate from a pseudo Mount Olympus.. thank you very much.. Not even in Pumpkin's moderated bbs. where I first carried on such discussions directly with the folk who created WZ in the 1st place.Skrim wrote:
quote: "These Baba buggers are smarter than ever I realized. Ingenious even. I would say. Wonder what formidable new look their new base fortifications will assume to equal this kwel HQ of theirs...."
Eh? They already have their own walls, Machinegun/Flamer towers, and Minipod/Mortar pits. Their Power Modules and Factory Modules made by Black Project are extensions on their basic power generator and factory already seen in-game. The research center, re-adapted from existing decorative structures, is a cool idea that fits the Scav style perfectly.
Why you assume you can speak as BP's "brain" is beyond me - unless you are his publicist. Besides, it was clearly a comment with a sense of humor & a spirit of fun that also expressed real appreciation for BP's work and was, guess what, intended for BP...
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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Skrim
- Trained

- Posts: 156
- Joined: 02 May 2008, 19:39
Re: Scavenger HQ
Wow, now that's taking a simple comment offensively.
I don't see how you can comprehend that comment as me speaking "as BP's brain". If you can't see that the modules extend very nicely over the existing Scav structures(I admit, I was stating the obvious), then that is your own comprehension problem, not mine or anyone else's. And yes, I know that you're a Veteran Since '99, that point has been made clear a sufficient number of times.
Well, as far as I knew, the Scavs already had fortifications, factories and power generators. They did not have modules, research centers or an HQ. BP, as you can see with your own eyes, created Scavenger modules, research centers and an HQ, all of which are, IMHO, awesome pieces of work. He added stuff the Scavs didn't have. And AFAIK, their stuff is supposed to look like piles of junk pieced together into military equipment.Yes I've known that fact since 1999. Plus I have actually scripted new working Campaign Missions I designed (not just described what I would like to do if I could) with new Scav fortifications (inc walls) that make the originals look and hold up as well as piles of dog pooh... Yea.... the originals were never some inviolate interpreted gospel for me to regurgitate from a pseudo Mount Olympus.. thank you very much.. Not even in Pumpkin's moderated bbs. where I first carried on such discussions directly with the folk who created WZ in the 1st place.![]()
I don't see how you can comprehend that comment as me speaking "as BP's brain". If you can't see that the modules extend very nicely over the existing Scav structures(I admit, I was stating the obvious), then that is your own comprehension problem, not mine or anyone else's. And yes, I know that you're a Veteran Since '99, that point has been made clear a sufficient number of times.
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whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Scavenger HQ
....
First - I like BP's new Scav HQ because I like BP's artistic vision, not because it fits some subjective canonical interpretation of Pumpkin's
original intent.
In my original remark I was referring to new base fortification re-visioning., Simply. Is there room for such within the paradigm of Scav's building their stuff out of scrap and "garbage" ? - Yes there is.... and quite different than Pumpkin's emulation-imitation of the "Road Warrior" movie Scav concepts...
There is a bunch of stuff that would survive the postulated nuke holocaust (in the realm of Industrial Infrastructure scattered across the USA remote from any primary nuke targets) that Scavs could use that Pumpkin's original totally over-looked (as did their inspiration, "The Road Warrior" movie). My query to BP was an out-loud wondering if he was also headed to exploring that direction of the Scav Faction. Something only BP could answer - ergo the thrust of my original response.
Yea gods, Pumpkin expropriated the fictional constructs of a low budget 1981 movie in their Scav conceptions because they liked the movie. I mean I really liked the movie too but unlike the conventional wisdom I have done my own research - more than enough to know that the screenwriter, director, & producers of "The Road Warrior" movie made choices based on artistic discretion, money and schedule constraints. Basically what influenced Pumpkin in their dev - along with how cool they thought the movie was. But make no mistake, there are way more legit possibilities in this scenario than any proposed Pumpkin strait-jacket... Something they would have considered contrary to their very specific design mission with WZs ongoing development. Sorry for my history but I asked these questions and got answers from the "horses mouth"....
As for the vet reference - if you don't assume I have the knowledge of a rank newbie WZ-wise, I wouldn't bring it up, no need to. I assume intelligence first, as I do honesty, when I speak to others - 'cept when they act otherwise. Basically I perceived you took my remark out of context, re-interpreted it to suit your ends, making me sound like a fool in the process and, well, I found it annoying enough at first blush to set the record straight. But - let us presume the onus falls entirely on me and my inability to write coherent English in the original remark.. or any subsequent (a delicious antinomy, btw). End of story. Let's not make this a tempest in a tea pot...
..
First - I like BP's new Scav HQ because I like BP's artistic vision, not because it fits some subjective canonical interpretation of Pumpkin's
original intent.
In my original remark I was referring to new base fortification re-visioning., Simply. Is there room for such within the paradigm of Scav's building their stuff out of scrap and "garbage" ? - Yes there is.... and quite different than Pumpkin's emulation-imitation of the "Road Warrior" movie Scav concepts...
There is a bunch of stuff that would survive the postulated nuke holocaust (in the realm of Industrial Infrastructure scattered across the USA remote from any primary nuke targets) that Scavs could use that Pumpkin's original totally over-looked (as did their inspiration, "The Road Warrior" movie). My query to BP was an out-loud wondering if he was also headed to exploring that direction of the Scav Faction. Something only BP could answer - ergo the thrust of my original response.
Yea gods, Pumpkin expropriated the fictional constructs of a low budget 1981 movie in their Scav conceptions because they liked the movie. I mean I really liked the movie too but unlike the conventional wisdom I have done my own research - more than enough to know that the screenwriter, director, & producers of "The Road Warrior" movie made choices based on artistic discretion, money and schedule constraints. Basically what influenced Pumpkin in their dev - along with how cool they thought the movie was. But make no mistake, there are way more legit possibilities in this scenario than any proposed Pumpkin strait-jacket... Something they would have considered contrary to their very specific design mission with WZs ongoing development. Sorry for my history but I asked these questions and got answers from the "horses mouth"....
As for the vet reference - if you don't assume I have the knowledge of a rank newbie WZ-wise, I wouldn't bring it up, no need to. I assume intelligence first, as I do honesty, when I speak to others - 'cept when they act otherwise. Basically I perceived you took my remark out of context, re-interpreted it to suit your ends, making me sound like a fool in the process and, well, I found it annoying enough at first blush to set the record straight. But - let us presume the onus falls entirely on me and my inability to write coherent English in the original remark.. or any subsequent (a delicious antinomy, btw). End of story. Let's not make this a tempest in a tea pot...
..
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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Skrim
- Trained

- Posts: 156
- Joined: 02 May 2008, 19:39
Re: Scavenger HQ
Cool, so the Scav stuff came from a movie. Never knew that.First - I like BP's new Scav HQ because I like BP's artistic vision, not because it fits some subjective canonical interpretation of Pumpkin's
original intent.
In my original remark I was referring to new base fortification re-visioning., Simply. Is there room for such within the paradigm of Scav's building their stuff out of scrap and "garbage" ? - Yes there is.... and quite different than Pumpkin's emulation-imitation of the "Road Warrior" movie Scav concepts...
There is a bunch of stuff that would survive the postulated nuke holocaust (in the realm of Industrial Infrastructure scattered across the USA remote from any primary nuke targets) that Scavs could use that Pumpkin's original totally over-looked (as did their inspiration, "The Road Warrior" movie). My query to BP was an out-loud wondering if he was also headed to exploring that direction of the Scav Faction. Something only BP could answer - ergo the thrust of my original response.
Yea gods, Pumpkin expropriated the fictional constructs of a low budget 1981 movie in their Scav conceptions because they liked the movie. I mean I really liked the movie too but unlike the conventional wisdom I have done my own research - more than enough to know that the screenwriter, director, & producers of "The Road Warrior" movie made choices based on artistic discretion, money and schedule constraints. Basically what influenced Pumpkin in their dev - along with how cool they thought the movie was. But make no mistake, there are way more legit possibilities in this scenario than any proposed Pumpkin strait-jacket... Something they would have considered contrary to their very specific design mission with WZs ongoing development. Sorry for my history but I asked these questions and got answers from the "horses mouth"....
Pumpkin overlooked a lot of Scavenger possibilities, yes(the new Scav Research Center makes this evident in plain sight). I'll be looking forward to those new Scavenger Fortifications Mk.2 you speak of, whether your's or BP's, that exploit these new Collapse-remnant objects.
Yes. That basically sums it up. End of story.But - let us presume the onus falls entirely on me and my inability to write coherent English in the original remark.. or any subsequent (a delicious antinomy, btw). End of story. Let's not make this a tempest in a tea pot...
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XANAX
- Trained

- Posts: 189
- Joined: 09 Jul 2009, 22:05
Re: Scavenger HQ
I think it's great,
but I think it might be a little tall
but I think it might be a little tall
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ClockWork
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- Location: USA
Re: Scavenger HQ
Looks good. What about some barbed wire around the platform, maybe make it look a little more scrappy looking. Not that it would need it, but I’m just throwing in ideas for the sake of brain storming.
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eyestrain92
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- Joined: 08 Apr 2007, 01:01
Re: Scavenger HQ
Was gonna' say, throw some scrappy bells and whistles on that, maybe a baseplate, and it looks right natural.ClockWork wrote:Looks good. What about some barbed wire around the platform, maybe make it look a little more scrappy looking. Not that it would need it, but I’m just throwing in ideas for the sake of brain storming.
