Skrim wrote:Lasers are not effective weapons down in the dirt of ground combat. But they can be used to shoot down ballistic missiles(YAL-1 Airborne Laser) and artillery shells(THEL/M-THEL).
they make th fuel or payload explode.
the round is killed from the inside out, but against an armoured vehicle flying or otherwise, useless.
not only that, but the effective frequencies for a laser weaps would be invisable to humans anyway
They could be used against aircraft in an advanced form, and maybe against spacecraft in a much more advanced form. Against a tank, a laser would be just about useless and very easily stopped(smokescreen). The WZ2100 LasSat is unrealistic for attacking ground targets, but could be used to shoot down ballistic missiles, as was there original purpose.
'fraid not...
disipation of heat would be too much for the comparitvly low level of energy in the weapon against a larger craft.
the laws of physics are at play on that one...
Particle beams would never work in the atmosphere. Electrostatic repulsion already gives them a range problem, and an atmosphere would make things worse. They'd suffer from all the problems lasers suffer from, and more. Cooling problems, beam-focusing problems, refraction problems, blooming problems etc.
lightning
also, i stream of iron filings going at mach4+ will rip things up.
ant they would still be far better than "lasers".
In space combat though, particle beams would be damn awesome as close-range weapons, especially if they used some kind of charged nanoparticles to extend their range. They do have a disadvantage, though, in that they can be deflected by an electromagnetic field, or maybe even be hit by a defensive beam.
you would need to be hella accurate to do that though
I was testing how well the Assault Guns work in Beta, since in Gamma they chewed up anything they came across. They were fine against cyborgs, obviously, but not much else. VTOLs with Phosphor Bombs did a better job of taking out cyborgs anyway, and Heavy Cannon tanks were good against everything else.
ah, fair one.
not so much for damage, but just to clog up the driving lanes and slow own the already excessively slow vehicles.
i kill them last
AI never turns off formation speed limiting.
i personally wish formation speed limiting was per unit rather than global.