4 million wayward polygons

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Olrox
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Joined: 03 Jul 2007, 19:10

Re: 4 million wayward polygons

Post by Olrox »

Yeah, for rendered images it is much more practical to apply materials to get the effects.
But, for the base, I found it strange because howitzers have a lot of recoil, so it just looks like it woud fall backwards if it fired :D
With a concrete base the recoil would be compensated by the traction resistance of the base, as it would be anchored to the ground already. (I'm at technic civil construction course, so I give attention to details like that very often)
What renderer do you use? mental ray?
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lav_coyote25
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Joined: 08 Aug 2006, 23:18

Re: 4 million wayward polygons

Post by lav_coyote25 »

awesome picture - is too bad we cant have that type of huge poly in game. :gonk:
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cathuria
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Re: 4 million wayward polygons

Post by cathuria »

Olrox: well, the base seems in line with real-world reference photos of artillery pieces, but perhaps part of the problems is that the girders wound up looking rather "dainty" -- perhaps I'll fix that and present some alternatives... hm...

And I use Modo for modeling and rendering; my final images are usually hdr passes composited and gamma-adjusted in Blender, with a lot of post-work done in Gimp.
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Olrox
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Joined: 03 Jul 2007, 19:10

Re: 4 million wayward polygons

Post by Olrox »

See if it looks alright if you rescale the base to 133% it's current size ;)