idea: different bodies for ground, air, water

Discuss the future of Warzone 2100 with us.
elio
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idea: different bodies for ground, air, water

Post by elio »

as discussed in viewtopic.php?f=6&t=2283&st=0&sk=t&sd=a#p22098
vtols aka "flying-tanks" look somewhat ugly.
original idea by molotov is to introduce special vtol bodies, (technically a body without propulsion (like the transporter) if i got that right)

depending on the choosen propulsion tank-, ship-, vtol-derivates of all available bodies are shown.
the derivates will show similarities in texture and form, but more aerodynamic or hydrodynamic

here's a picture of a vtol http://www.aircraftdesign.com/xfv-12a.jpg
and these made on my own according to this image.

these are not intended for use in wz (too many polygons)
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Zarel
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Re: idea: different bodies for ground, air, water

Post by Zarel »

elio wrote:and these made on my own according to this image.

these are not intended for use in wz (too many polygons)

[attachments]
Maybe I'm too used to seeing un-aerodynamic VTOLs, but those seem a bit too aerodynamic. I'd prefer more of a compromise that resembles a traditional Warzone body a bit more. But that's just my tastes.
elio
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Re: idea: different bodies for ground, air, water

Post by elio »

well i have to exaggerate a bit, the result will be a compromise (e.g. weapon should fit)
Deus Siddis
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Re: idea: different bodies for ground, air, water

Post by Deus Siddis »

Like I said or implied on the other thread, I'd prefer if mainline warzone continued to use its existing centralized design scheme with omnipurpose chassis'. I would like to see an extensive rethinking of the design scheme like this is doing in a mod though.

However I would be flexible with how I altered and used the existing bodies, because all of the lightest and all of the NEXUS bodies look more or less like airframes (minus the wings) already and not so much like tank hulls, imo.

Another consideration is what bodies are allowed when hover propulsion is chosen. And of course like you said, weapon placement needs to be worked out (otherwise you'll need custom weapon models for different propulsions, which when going this route might not be a bad idea anyway).
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Skrim
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Re: idea: different bodies for ground, air, water

Post by Skrim »

elio wrote:well i have to exaggerate a bit, the result will be a compromise (e.g. weapon should fit)
Actually, these look quite good. Bombs could be mounted under the front wings, and other weapons could be mounted under the chassis between the two sets of wings. Cheap lift fan graphics like can be painted on the top of the chassis or on the rear wings to explain the VTOL capability, just like the one you see on the Cyborg Transport or on Dragon VTOLs.
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whippersnapper
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Re: idea: different bodies for ground, air, water

Post by whippersnapper »

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i do like how you are approaching this for the most part, Elio. i would only suggest the bomber class not be the fighter class made bigger. my clear bias on the bomber class is a B2-like descendant...all my reasons fall back on RL military logistics - but this is an RTS, not a Sim and artistic license is a given and the fun-factor must dominate along with any constraints presently posed by the state of the source. where the challenge would be imho in invoking the B2 Spirit Bomber would be integrating VTOL capability into it's stealth geometry which is something not done in RL...... to date, declassified, anyway. :ninja:
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Olrox
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Re: idea: different bodies for ground, air, water

Post by Olrox »

I think the part that looked more strange on it is that the nose is truly a point.
I think it could look better, for the actual game-purpose (as somewhat far, far away from concept) models, to have noses a little bit more round, like it ended flat but then with a pyramid for finishing, in case of the low-poly needs of the game.
Almost needless to say, but I think they should keep the texture outfit from the other models, also (project is greyish with some details to the plates, the collective is bluish-green with evident armour plates and steel bars protecting windows* etc.)

.As I've said in the forementioned topic about bodies, I like the idea very much!
But won't offer much help this time because I have much barely the time to work on my own modifications to the game.
:gonk:

*windows... sorry about my english, but I really forgot how to refer to the thing you look through on a vehicle, at the front O_O
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lav_coyote25
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Re: idea: different bodies for ground, air, water

Post by lav_coyote25 »

Olrox wrote:*windows... sorry about my english, but I really forgot how to refer to the thing you look through on a vehicle, at the front O_O


windscreen
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Olrox
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Re: idea: different bodies for ground, air, water

Post by Olrox »

lav_coyote25 wrote:
Olrox wrote:*windows... sorry about my english, but I really forgot how to refer to the thing you look through on a vehicle, at the front O_O


windscreen
I knew it started with "wind"!
xD
Thank you very much.
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Zarel
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Re: idea: different bodies for ground, air, water

Post by Zarel »

Windshield, actually.
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Olrox
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Re: idea: different bodies for ground, air, water

Post by Olrox »

Zarel wrote:Windshield, actually.
It starts with wind, anyway :D
hahahahahaha!
thank you, Zarel!
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Re: idea: different bodies for ground, air, water

Post by fisk0 »

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Zarel
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Re: idea: different bodies for ground, air, water

Post by Zarel »

fisk0 wrote:
Zarel wrote:Windshield, actually.
Terminology

The term windshield is used generally throughout North America. The term windscreen is the usual term in the UK and Australia/New Zealand for all vehicles. In Japanese English, it is called "front glass". In the USA, windscreen refers to the mesh or foam screen placed over a microphone to minimize wind noise, while a windshield refers to the front window of a car. In the UK, the meaning of these terms is reversed.
Hmm, I didn't know. Now, I think I like "front glass" better. :P
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lav_coyote25
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Re: idea: different bodies for ground, air, water

Post by lav_coyote25 »

all righty then ! we wish to be accurate...ok.

gunners view port (close/open) / and periscope.

drivers view slit (close/open) / and periscope.

commanders hatch viewport / periscope. commanders usually ride in the open hatch on top... when traveling between engagements...
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whippersnapper
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Re: idea: different bodies for ground, air, water

Post by whippersnapper »

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ye gods ! so many ways to say a hole plugged with transparent material for viewage. who could have guessed such variety ? shall we now count how many angels can dance on the point of a very fine needle, without jostling one another ? could affect aircraft lift during deadly wind-shears and thus influence the way Elio tackles the rivet design along the leading wing foil.. :ninja:

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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

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