It's a small thing, but it has been driving me crazy.
I want to press a key or something to skip the mission briefings (the black screen with words). I know there is supposed to be sound and video, but most of the time I've seen it before, and in any case I'm reading 5x faster than the text changes. Esc will skip the last screen in the briefing, but the others I just have to wait out, which really breaks the flow of the game for me.
Can anybody tell me of a way to skip these scenes, before I go into the code and try to hack one together myself?
Skipping briefings
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Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Skipping briefings
A patch to fix this would be most welcome.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Skipping briefings
Maybe you would like to play the version with the actual FMVs. They skip normally, and are very nice.
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Psudomorph
- New user
- Posts: 2
- Joined: 29 Oct 2008, 19:08
Re: Skipping briefings
I thought there was some big thing about not being able to legally incorporate the FMV's into the game?Maybe you would like to play the version with the actual FMVs. They skip normally, and are very nice.
In any case, after I downloaded the latest beta, I found out that the cutscenes had been mostly removed anyway, which is good because I'm just starting to realize what a task it is to actually work on developing this game.
Honestly the best I had been hoping for was that I would be able to comment away sections of the FMV code until they no longer worked, or do something like "if(1==0){FMV code}" just so I wouldn't have to stare at the white text on black screen.
Now I find out that my 1337 highschool C++ skills aren't even sufficient to compile programs in the real world, let alone make useful changes.
Anyway, you say there is a version that has FMVs and can skip them? I thought I saw some if() statements in the code that looked vaguely designed to skip the scene, I just figured they didn't work, or I was imagining it.
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Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Skipping briefings
Yeah, there WAS some unfortunate bureaucracy/legal issues for us to use them on WZ2100 ressurection. That's, as we both know, a long (and quite boring) story.
Anyway, here's a link that may help you get your problems solved:
viewtopic.php?f=19&t=2262
Hope it helps ^^
Anyway, here's a link that may help you get your problems solved:
viewtopic.php?f=19&t=2262
Hope it helps ^^
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Skipping briefings
Suffice to say figuring out how to compile a program in a certain language, or what libraries to use, is usually the hardest part of coding. Making useful changes is lots easier.Psudomorph wrote:I thought there was some big thing about not being able to legally incorporate the FMV's into the game?
In any case, after I downloaded the latest beta, I found out that the cutscenes had been mostly removed anyway, which is good because I'm just starting to realize what a task it is to actually work on developing this game.
Honestly the best I had been hoping for was that I would be able to comment away sections of the FMV code until they no longer worked, or do something like "if(1==0){FMV code}" just so I wouldn't have to stare at the white text on black screen.
Now I find out that my 1337 highschool C++ skills aren't even sufficient to compile programs in the real world, let alone make useful changes.
Anyway, you say there is a version that has FMVs and can skip them? I thought I saw some if() statements in the code that looked vaguely designed to skip the scene, I just figured they didn't work, or I was imagining it.
The cutscenes are back, in any case.