2200 - Why is there no Public topic

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manaze
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2200 - Why is there no Public topic

Post by manaze »

Im confused as to why we arent acknowledging the fact about 2200.com

Is there an ongoing thread that isnt a month old about the situation?

What is the status of the project?
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Rman Virgil
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Re: 2200 - Why is there no Public topic

Post by Rman Virgil »

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* I can't really answer your first question but the second I can to some very limited extent.

* "2200" definitely continues development. Those of us who worked consistently on it like guys possessed, are even more engaged in doing what is necessary to realize its full working scope... but the foundation is entirely diff than what you knew it to be and our goals too have morphed. It is a true evolutionary descendant of Warzone, a possible successor if you will, as we see it and as we've designed it. It is our intention to re-open the revamped site (to reflect those changes) in 2009 when we approach release (when we will also roll-out our pro marketing campaign which really does NOT need this bb as such a venue - nor would it be appropriate, truth be told) and not before.

* To get into any more details would surely be misconstrued as some combination advertising - bragging which couldn't be further from my intention, desire or the truth. We have a solid staff already set and are NOT recruiting in any dept of dev or testing., AND, we are also very happy with how it is all proceeding - at peace too, without any frustrating elements or bunk constraints.

* I still feel close to WZ 2100 the game as you know it (how could I not after 10 years involvement) and the working community of moders, mappers and coders that surround it, and who are actively trying to realize it's fullest potential out of the GPLed source. I respect, without reservation, those efforts, the individuals and offer humbly what I can to help or inspire, here and there without, I hope, being obtrusive or over-weaning in the process.

* That is as much as I can speak to your last question, here or anywhere, really.

- Regards, Rman. :cool:

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Re: 2200 - Why is there no Public topic

Post by Zarel »

Rman Virgil wrote:* "2200" definitely continues development. Those of us who worked consistently on it like guys possessed, are even more engaged in doing what is necessary to realize its full working scope... but the foundation is entirely diff than what you knew it to be and our goals too have morphed. It is a true evolutionary descendant of Warzone, a possible successor if you will, as we see it and as we've designed it. It is our intention to re-open the revamped site (to reflect those changes) in 2009 when we approach release (when we will also roll-out our pro marketing campaign which really does NOT need this bb as such a venue - nor would it be appropriate, truth be told) and not before.
I, um, thought the plans were to actually make it open to everyone to see the source, etc during development...
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Re: 2200 - Why is there no Public topic

Post by Rman Virgil »

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I, um, thought the plans were to actually make it open to everyone to see the source, etc during development...
* Chojun and Coppercore created a Source Forge Project for that source about a month ago but to my knowledge they have not yet put up the SVN. I truly hope they follow thru.

* Here is the url: http://sourceforge.net/projects/omegaprime/

* We judged that source not suited to what we wanted to do some time back.

* Basically, it is in Chojun's hands to put up that source at the SF Project link above. We are not involved & have no interest in it..... though, like said, I very much hope they put it up.

* I also hope Remus puts up the source for his version EW because it is a very fine advance for map-makers over the original and 32 EW. However, like the source, we make no use of any of the EWs.

- Regards, RV :)
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Re: 2200 - Why is there no Public topic

Post by Buginator »

manaze wrote:Im confused as to why we arent acknowledging the fact about 2200.com

Is there an ongoing thread that isnt a month old about the situation?

What is the status of the project?
While the lack of communication always seems to be a problem, it was made pretty clear that the site is closed off to the public once again.

Yes, a new project has been made as whipper...err...Rman pointed out. AFAIK, that project can't use the other projects gfx, but everything else is OK.

Rman also points out that they...
We have a solid staff already set and are NOT recruiting in any dept of dev or testing., AND, we are also very happy with how it is all proceeding
Which is interesting on a number of faces, and in 2009, we will see where things stand.

Or in other words, nobody is really hiding anything, it just isn't time to announce anything yet from either projects.
and it ends here.
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Re: 2200 - Why is there no Public topic

Post by coppercore »

I won't say much but I will say this.

Basically Chojun, Remus and me were kicked out and the site was locked down and closed off.

No hard feelings to anyone, but that's what it feels like to me.

Oh, and Rman, how is Grim doing? I haven't heard anything lately on him.

EDIT: So Grim I take it that project is going to start over 100% from scratch, starting with the 1.10 source?
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Re: 2200 - Why is there no Public topic

Post by Zarel »

coppercore wrote:I won't say much but I will say this.

Basically Chojun, Remus and me were kicked out and the site was locked down and closed off.

No hard feelings to anyone, but that's what it feels like to me.

Oh, and Rman, how is Grim doing? I haven't heard anything lately on him.

EDIT: So Grim I take it that project is going to start over 100% from scratch, starting with the 1.10 source?
Weren't you three going to open-source what you'd done so far and stuff?
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Re: 2200 - Why is there no Public topic

Post by Rman Virgil »

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* Grim is fine. As usual, he's working hard. We both are. Same 'ol 'cept we are both loving it 100% now. The answer to your question - "Starting from scratch ?" - is in my text above, if you give it a closer reading. Hardly. Not even remotely close. Truth is, neither our code, tools or our data assets would be of any use to you or anyone here - 'cept as a finished game, and that's where I will gladly leave it as indicated in Bug's post. :ninja:

* But really - Zarel's question is what you all should answer, IMHO. It's what Grim and I wanted for a very long time. Still feel the same even though we're totally out of it.

- Regards, RV :)
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Re: 2200 - Why is there no Public topic

Post by elio »

Rman Virgil wrote: Truth is, neither our code, tools or our data assets would be of any use to you or anyone here - 'cept as a finished game, and that's where I will gladly leave it as indicated in Bug's post.
ah, ok, so it isn't good enough at least to inspire me? well i would like to see awesome screenshots of your work.
even the big software companies release trailers and wallpapers early before the game's released
i'm sorry for my claiming language. i'm no native speaker and have bad knowledge of atticism ;)
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Re: 2200 - Why is there no Public topic

Post by manaze »

im glad to see that i wasnt the only one curious to know as to what is going on with 2200.

I wont lie when i say i used to love looking at the screenshots and updated additions available at 2200.com

I would like to know a release date. Also would like to know a completed readme or changlog of all the additions 2200 would bring, since this project is being kept " top secrete" all the sudden .......
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Re: 2200 - Why is there no Public topic

Post by Rman Virgil »

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* As strange as it may sound, we really do wanna fade from the scene for a spell and work quietly out of any spotlight. Is there stuff we wanna keep secret ? - yes. Mostly in the area of new, original, game play mechanics ... but that's easily kept under wraps even when the site is opened up. Truth is we really just wanna focus on building the game without site duties & distractions - at least for some months to come.

* However, we will release sneak-peaks sometime in '09 beginning with a CGI movie (much more than a trailer) we're working on whose main purpose is to set the table of a much expanded back story that will be reflected in new game play - like true, playable, factions, for example. In addition to the CGI elements, the movie will include a montage of in-game pics and 2 integrated Machinma sequences (in-game, rendered by the game engine) wherein you will see the new game world, new models and at least one game play mechanic - true drive mode.

* That is where I shall leave it till '09. Thank you for your interest gentlemen. :)

- Regards, Rman. :cool:

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manaze
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Re: 2200 - Why is there no Public topic

Post by manaze »

ill make the website
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Re: 2200 - Why is there no Public topic

Post by Rman Virgil »

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* Thank you for the offer but the work involved is stuff that only Grim and I can do. The site is built but what we are in the slow process of doing now is extensive text editing across all modules (inc. the Wiki) and the replacement of almost ALL screen caps (the exceptions being the CGI caps from the movie & caps of Models in Maya). We are also having to write brand new tutorials for Artists, Modders and Mappers. I wish we could hand over those duties and just focus on game building but that's just not possible. We take these tasks as breaks from making the game and spread 'em out over time.

* I would really like to let this topic die from here on. This is the WRP project forums and while this is an off-topic bb I really don't feel right talking about another project... I've already answered more than I ever intended to speak to here so let's just put it to bed. Appreciate it.

Regards, RV :)
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Re: 2200 - Why is there no Public topic

Post by lav_coyote25 »

thanks and as per your request rman. this is stickied and locked for future reference to those that want to have a look. :D