clyde_frog wrote:Seams easy enough. Thanks for tips.

I forgot to mention, that, if it does crash, we would like to see the dump files, and the stderr.txt that it produces.
We haven't really tested with more than 3 people really.
ViperGrendal wrote:Just a follow up to this thread if it's of any value to the devs or anyone curious.
We played with the latest trunk version over the weekend, 6209 I believe. All in a 3 player vs 5 Bots config. The bot AI was better and I liked the update to the Laser Sat. The main problem with it is the clients were very skippy. The game got unplayable at times. Running a dual core intel machine with Vista64 as the server, and Athalon64's with XP as clients. We ran an assortment of maps, Beggers Canyon, Maya, .... I forget the other two. All had the same issue. Beta 5 was much smoother. The trunk crashed out every time too, usually towards the end once the bots were being dominated. Beta5 does this too on occasion.
If there's any info I can gather that might help we play fairly often. If there's crash dump files or something I can relay, I could gather those when it happens.
As Per said, if you can supply the dump files & stderr.txt file, that would be great.
Another thing I notice, and you're probably already aware, but when you load cyborg engineers into transports, the factories will pump out more trucks. When you unload you now have more trucks than what are allowed. This leads to some engineers not giving a build menu and usually leads to the game crashing not long afterward.
Yeah, I know about this, and it is a HUGE cheat IMO.
The way they count units is just wrong.