whippersnapper wrote: Olrox, appreciate what you are trying to do, HOW you are going about it AND your temperament in dealing with the responses to what you've done. imho, all admirable. dealing with warzone source-game in any active way is a great learning experience that can also be tons of fun.
++ i start by emphasizing this point because i very much respect the work being done by coders, artists, musicians, modders and mappers. i have loved wz for some time and all this creative activity is like a Renaissance - impressive, exciting, inspiring. so please do not take anything i utter here as some lowly attempt at flame bait. nothing could be further from the truth in my motivation.Zarel wrote: I agree.
whippersnapper wrote: pure, unadulterated, hogwash.
++ i over-stated my case. all are entitled to their opinion. i love the works of picasso, kandinsky, monet, van gough, da vinci, rubens, el greco, van de meer, rembrandt, bearden, hopper, to name a few and these are by consensus considered some of the greatest of all time and whose single works have sold for upwards of 40 million a piece. however, the established consensus and dollar amounts attached mean nothing to me as far as why i respond to these works. i also love the comic book art of frank miller and jim steranko whose work will never be considered great by the art community and whose pieces will never command anything but a tiny fraction of the dollar amount of a monet, for example. i also love the work of artists that have absolutely no reputation which i can afford to buy for a couple hundred bucks.. art is the selective recreation of reality according to artist's metaphysical value judgments - and it is the resonance between those sensibilities (artist work and appreciator) that is at stake and very personal indeed no matter what is assessed great, good, mediocre or just plain bad art by any of the established cannons of taste...Zarel wrote: Happens sometimes. I have a tendency to act like I know more than I do - definitely feel free to call me out in those cases. I look forward to hearing you explain how I was wrong.
whippersnapper wrote: i'm an artist, grew up in art (mom a painter / author, dad a musician, both pros...all my sibs too, 2 bros & a sis), have moved in art circles all my life, my formal art education is rock solid and i've made money at it too.
++ well i reached a mount everest as a result of my testing in all the extant wz binaries as well as a feasibility analysis by professional coders (including my bro and a good bloke, each with 20+ years pro coding experience under their belts) of the wz source in its pumpkin state and post pumpkin state. for me the painful net result of all that was i decided my best move was to roll all my data and game play work into another container-engine. painful because i wanted so much to able to ride the pumpkin source all the way and had acted with that in mind for so long it was very hard to let it go as totally unfeasible up against even a very viable alternative. in my next post i will detail the "elephant in the room" that caused me to change course. my point being NOT to persuade anyone here to my position but rather to just lay out in the light of day what presently resides in the the shadows.Zarel wrote: That's nice. We need people like you to help in our project, and I'm glad we have you.
whippersnapper wrote: but the point is most of yu folks have not even done your homework on the current science projecting a post nuke holocaust-winter world. pumpkin's extrapolations in wz were colored by their liking the road warrior movies first off as far as scavs but for all the rest that many of yu all spout as if holy scripture it IS VERY WEAK extrapolation if yu bother to do any rudimentary research on the sciences involved.
++ it comes down to the extrapolated consequences of nuke winter and fallout. the presumption by the majority in the wz community is that those "post apocalyptic consequences" are monolithic and immutable for several generations of survivors and that is NOT necessarily so based on present day tech and science strongly suggesting that a reclamation to a pre-collapse earth could be undertaken and advanced within ONE generation (<20 years).... the survivors resources and compulsion to civilization (as opposed to barbarism) would perforce be driven by the essential need to re-establish a safe natural food chain and an agrarian base.Zarel wrote: Okay, so, I'm apparently wrong in my interpretation of "post-apocalyptic". But I'm not sure I understand how I'm wrong.
whippersnapper wrote: no offense zarel, and i do really appreciate & admire the work you are doing elsewhere, but you are obviously no artist and to speak as if you were is just plain fool-hardy.
++ form serving function is a worthy design paradigm and powerful aesthetic within, and outside, the fine arts, imo, so i can thoroughly appreciate your position.Zarel wrote: I freely admit that. I'm no artist - I'm an interfacer and a designer. I'm good at making things have high usability, although I code, too, since it's easier than getting people to code for me. My art sucks - the most I've gotten is something like third place in a statewide middle-school-level art competition. I try to guide works so that they're usable - in that structures are easily recognizable. I also make some comments that are more along the lines of "This is how I, as a user, feel" because that's the essence of interfacing. And I felt that the structure didn't look the "run-down" and "designed for functionality rather than aesthetics" feel I get from the rest of Warzone, as a user, not as an artist. Doing extrapolation, I call Pumpkin's style "post-apocalyptic", but I care more about making newer structures somewhat close to Pumpkin's original design ideas than adherence to any particular thing called "post-apocalyptic".
whippersnapper wrote: but beyond that, as far as re-creating a cohesive, quality, 21st century rts game - there is an elephant in the room so to speak, that belies that goal ever being achieved... but, even though that directly relates to this an every other upgrading effort, here is not the place or time for a strict, impartial, feasibility analysis that amounts to exposing what is in truth an exercise in whack a mole and what amounts to encouraging a state of denial in those who are not coders and cannot on their own appraise the real potential of the original source - engine (or its current transformed state) and it's very real shortfalls that amount to deal breakers as far as realizing much of what is spoken of and even begun in haphazard fashion, as a working, stable, whole.
++ this last, what i've dubbed "the elephant in the room", i will respond to in my next post later today because i think it should be separated from all the above for the sake of a clearer focus on the crux-pivot of this topic thread.Zarel wrote: Wait, wait, what? What's the elephant in the room? I think you're trying to say there's some sort of problem, but I can't figure out what the problem is..

