Log all activities/events

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czw
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Joined: 17 Oct 2008, 18:40

Log all activities/events

Post by czw »

Hi all:

I am interesting in collecting all activites/events performed by each player in a game session. The purpose is to study the patterns a player may take in the war fighting situation. To get around privacy issues, I will only collect them in games played by volunteers and AI players, or even pure AI players.

Any suggestions about how to modify the source code to achieve this? I current have no knowledge about Warzone source code, and little knowledge about game programming in general.

Thanks,
czw
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whippersnapper
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Joined: 21 Feb 2007, 15:46

Re: Log all activities/events

Post by whippersnapper »

i cannot tell you how to modify the source to achieve this end... but..

i CAN tell you there is a company that is making this the focus of their
business model in the game industry and that they are in the process of
trying to patent their modus operandi.

you may find it interesting to check out what they are up on their site, esp
look at their FAQ.

here is the link: Plus 7 Systems
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Buginator
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Joined: 04 Nov 2007, 02:20

Re: Log all activities/events

Post by Buginator »

czw wrote:Hi all:

I am interesting in collecting all activites/events performed by each player in a game session. The purpose is to study the patterns a player may take in the war fighting situation. To get around privacy issues, I will only collect them in games played by volunteers and AI players, or even pure AI players.

Any suggestions about how to modify the source code to achieve this? I current have no knowledge about Warzone source code, and little knowledge about game programming in general.

Thanks,
czw
*ALL*? That is going to be pretty huge.
For starters, I would run a game with --debug all added to the command line, and then you can look at that file (stderr.txt on windows) for some of the info you want. For more info, you would have to dig into the source, and add more debug output lines.