I've, much time ago, modelled some vehicle body models, intending to replace the current ones for more graphical detail's sake.
Now I see that my work wasn't of good quality, I'd lack experience in modelling by vertices and faces, I used Aut*CAD 2**6 (for registered trademark etc blah blah blah sake), and the result didn't look good at all. Too many vertices and no significant improvement, mainly because of circular splines generating hundreds of unecessary faces.
Getting to the point :suprised:
I'm asking the Dev-Team if they do want some texturized structure models, with some additions. Unlike vehicles, structures's poly count can be raised without much significance, because they're not going to multiply by the dozens, as it would happen to vehicles, and the current structures don't look good at all (the only ones looking reasonable are the ones you guys already "polished", like the command relay post and hardcrete walls in grim's gfx pack).
But whatever, the models aren't ready yet! I'm asking now because I don't want to make something that isn't going to be used at all. In the summer vacation, I'll have plenty of time and I'll do have to teach 3D-modelling to a friend of mine, so I could put structure modelling as an objective.
Well, with that I offer my humble services, for free of course, to the Dev-Team.
Fabian Czajkowski
