the thing is so weak, it's not even funny.
But personally, the Mini-Pod Rocket was one of my favorite weapons in Campaign Alpha.
Only cause it looks cool, and shoots faster than most weapons.


Agreed with both statements.Serman wrote: Light Cannon. No doubt about it.
the thing is so weak, it's not even funny.
But personally, the Mini-Pod Rocket was one of my favorite weapons in Campaign Alpha.
Only cause it looks cool, and shoots faster than most weapons.::)







Play a multiplayer game against someone who likes to spam MG bunkers early. You'll appreciate the flamer, trust me ;pZoloom wrote:I never use Flamer, that useless at the middle and the end of the party.

Heh, I know something about that!someone who likes to spam MG bunkers early





Assault gun.Zi-Chan wrote:Yellow Machine Gun? I don't know the name, i'm a bit tired.
They're strengthened (from 20 to 24) in 2.1. A bit too much. My rebalance pulls them back to 22.psychopompos wrote:mini-pod
they get killed too quickly for their cost IMHO.
and i dont like the small level of damage they do before they get mushed.
i would make it a direct fire version of the current mini-rocket battery, or make it a dual weapon like hydra racket pods on an apache.
It has plenty of range. Keep in mind it's an artillery weapon, so it gets good multipliers against pretty much everything.psychopompos wrote:Mini-Rocket Artillery
needs more range, should at least equal the bombard, MRLS IRL are far from short range,
as it is now, they just dont have the range a rocket arty system should, this would sort the lack of ability to take hits they suffer...
They're a menace to everything except hardcrete. Even after all my nerfing in my rebalance, they can still kill with relative impunity. At least after my rebalance, some of them die in the process.psychopompos wrote:Flamer
havnt played the beta yet, so long as they are a menace to infantry & buildings, all is good.
flamers really should be given escorts with AT weaps. which is on the player to provide.
I don't know what you mean, but the MG bunker does more damage than regular machinegun.psychopompos wrote:Machinegun
its like the blaster from quake, its crap, but its your first weapon, its purpose is simply so you have ANY gun.
the mg bunker should do 50cal damage if it doesnt already.
I dunno. Why not just use HMGs? They're not really that much heavier or more expensive. And HMG has range 960, Twin has range 768. Although assault guns are much more fun when it comes to cheap annoyances.psychopompos wrote:Twin Machinegun
i like um. on viper HalfTracks or tracks
light, fast, cheap, can still be used to kill borgs, raid & harass right up till the start if t3 due to their low weight & low cost + they have slight range advantage on the hmg.
i wouldnt mend keepin um around as cheap annoyance.(think flash tanks)
Or flamer cyborgs. A few flamer cyborgs can destroy HMG Cobras. Or anything else Cobras, for that matter.psychopompos wrote:Heavy Machinegun
pretty much rules the T1 tech tree, not much doubt there, HMG Cobra's arent to be taken too lightly by anything bar heavy cannon/lancer.
Cannons aren't really meant to be light weapons. It weights 1000. It's relatively well balanced as it is.psychopompos wrote:Light Cannon
they get outclassed once you get the H-Can,
i would like um to be lighter in weight so they could be faster, i think they miss a niche there. light harassment vehicle.
i still use um to great effect that way on viper chassis
a niche that even the auto cannon cant cover due due to being too much of an expensive fat bitch in comparison[/color]
Considering Aivolution uses Mini-Pod Python Tracks while waiting for cannon upgrades, and they outclass fully upgraded lancers, I'd say that's been fixed in 2.1.psychopompos wrote:all in all, i gotta say Mini-Pod rockets
they just dont live long enough against even light cannon & dont have the punch for their cost & life expectancy.
and are a dreadful use of resources when put on a python or cobra.