* 1st: I cannot use the same directory struct recommended & that apparently works for you Lav.
* With a simple change it all works perfect for me now.
* The change: I made the Project Save Directory "SAMPLES"
* 2nd: 32 EW has some fail-safe checks to make sure you don't compile .wz that are missing prereqs or dependencies....
* HOWEVER, those routines are NOT bullet-proof - aka you can successfully compile a .wz that will not even load in-game & will generate that aforementuioned C++ Runtime Error & cause the GPL WZ to DTC.
* One way to trigger this is by creating a .wz whose routing gateing (or lack) is flawed. UPon trying to load said .wz the GPL WZ precipitates a mem aloc cascade which the C++ Runtime rejects thus resulting in the DTC. At least that is how I'm interpreting my exp / results. I leave it to the Power-Coders in this community to dig deeper on a code level into these issues...... I'm just anxious to get back to creating - in this arena, a new WZ map i'm calling "Turtle-Rush"...
* And thanks again for all the invaluable input & lending a hand that enabled this sucessful outcome.
L8rs, rv

