help making very quick map

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
eclipz3
Greenhorn
Posts: 11
Joined: 18 Aug 2008, 00:56

help making very quick map

Post by eclipz3 »

I'm using beta 4 and all i want to do is make a huge plain map (completely blank) with 30 oil resources in the center and then surrounded by 8 players in the corners each with 8 resources. The purpose of this map is to use it for human vs computer battles without worrying of computers getting stuck or crowded. Starting human players would rush trucks to drive to the center of the map and start build their bases together to hold off all 5 computers.

Could someone make this quickly for us to work with beta 4? Thanks.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: help making very quick map

Post by Per »

Actually, the easiest way to do that is probably with the built-in map editor... Although you won't be able to save that map. :P
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: help making very quick map

Post by Zi-Chan »

Per wrote:Actually, the easiest way to do that is probably with the built-in map editor... Although you won't be able to save that map. :P
Where? :stare:
Don't have one at the latest Stable and at the Beta 4.
:ninja:
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: help making very quick map

Post by Buginator »

I dunno if that is the easiest way...

Using the map editor we got, it is simple enough to make what you want, you just have to read the tutorial about the editor, since you have to place all the required units correctly, or the map won't work.
(and in your case, you just need to create a 250x250 map (biggest size possible with current editor) place the HQs, and the trucks, and the oil stuff, so it is really simple)

I could create such a map, but I just don't got the time. :(
User avatar
kipman725
Trained
Trained
Posts: 84
Joined: 03 Feb 2007, 01:52
Location: UK

Re: help making very quick map

Post by kipman725 »

long time since I have done any map editing and Im having real trouble with the tools under wine but I will give it a go :D, can anyone show me how to get editworld working on wine? I get the missing .dll problems but when I put the dll in system and system32 I still get the same error.

so far so good, you want corner bases? its easier to do identical bases if they are all rotated by 90 degrees so I'm doing two per face of the central area. That last game when my net went out was prety epic pushing back all those heavy units :P
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: help making very quick map

Post by Per »

Zi-Chan wrote: Where? :stare:
Don't have one at the latest Stable and at the Beta 4.
Oh, it is very cleverly hidden. Go into cheat mode, press ctrl+o, then press the 'New' button. :ninja:
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: help making very quick map

Post by Buginator »

kipman725 wrote:long time since I have done any map editing and Im having real trouble with the tools under wine but I will give it a go :D, can anyone show me how to get editworld working on wine? I get the missing .dll problems but when I put the dll in system and system32 I still get the same error.

so far so good, you want corner bases? its easier to do identical bases if they are all rotated by 90 degrees so I'm doing two per face of the central area. That last game when my net went out was prety epic pushing back all those heavy units :P
Kimpman, which distro you running, and is it 32 or 64 bit?

I just installed debian 64bit for testing, and was wondering if wine would still work OK with 32bit windows software?
EvilGuru
Regular
Regular
Posts: 615
Joined: 23 Jun 2007, 22:41

Re: help making very quick map

Post by EvilGuru »

Buginator wrote:I just installed debian 64bit for testing, and was wondering if wine would still work OK with 32bit windows software?
No problems at all.

Regards, Freddie.
User avatar
kipman725
Trained
Trained
Posts: 84
Joined: 03 Feb 2007, 01:52
Location: UK

Re: help making very quick map

Post by kipman725 »

Buginator wrote:
kipman725 wrote:long time since I have done any map editing and Im having real trouble with the tools under wine but I will give it a go :D, can anyone show me how to get editworld working on wine? I get the missing .dll problems but when I put the dll in system and system32 I still get the same error.

so far so good, you want corner bases? its easier to do identical bases if they are all rotated by 90 degrees so I'm doing two per face of the central area. That last game when my net went out was prety epic pushing back all those heavy units :P
Kimpman, which distro you running, and is it 32 or 64 bit?

I just installed debian 64bit for testing, and was wondering if wine would still work OK with 32bit windows software?
64bit debian and 32bit windows software works fine. I have finnished the height map so I just need to get EW working. The 8 small 3 entrance boxes are the bases. Rember this is not designed for HumanVsHuman in this version so two bases next to each other is fine.
You do not have the required permissions to view the files attached to this post.
User avatar
kipman725
Trained
Trained
Posts: 84
Joined: 03 Feb 2007, 01:52
Location: UK

Re: help making very quick map

Post by kipman725 »

I think I sorted out the Dlls. But now when I run edit world I get aload of graphical corupttion and what looks like an error box in that coruption and the following message:
kipman@kipdebian:~/.wine/drive_c/Beta World Editor 32 bit -128 by128 -png Beta$ wine editworld32.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ ../../../dlls/wined3d/directx.c / 3554
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: help making very quick map

Post by Buginator »

In windows, that 32bit editor need the desktop set to 32bit mode (true color). Perhaps that is the issue here?


I have yet to try this in wine... :(