in the map piramyds i saw this bug. It is something with the water. with the Grim's GFX I have no problem
Warzone2100 Version
Latest
Operating System
Windows XP Professional SP2
Hardware Information
AMD 3700+, 1 GB ram, geforce 6800XT,
ForceWare-versie: 91.47
Video BIOS-versie: 5.41.02.47.01
Warzone2100 Configuration
Latest install, fresh out of the box.
Bug Description
With the standard (not grims gfx) i get these textures errors (see screenshot) Just choose the map pyramids and go a little out of your base and you see it.
//Edit Kamaze: Attached the images.
Some texture errors in map
-
P-Storm
- Greenhorn
- Posts: 9
- Joined: 31 Dec 2006, 12:54
Some texture errors in map
You do not have the required permissions to view the files attached to this post.
Last edited by Kamaze on 31 Dec 2006, 13:50, edited 1 time in total.
-
lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Some texture errors in map
ummmm what images? ???
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
-
kage
- Regular

- Posts: 751
- Joined: 05 Dec 2006, 21:45
Re: Some texture errors in map
coyote: on this post and another, you seem to be having trouble viewing images... i'm seeing them alright...
-
lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Some texture errors in map
well when i said i wasnt able to - i wasnt able to!! ;D now they show up just fine. ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
-
P-Storm
- Greenhorn
- Posts: 9
- Joined: 31 Dec 2006, 12:54
Re: Some texture errors in map
Thx Kamaze to attach them 
I think it is a problem in the z-order of the textures drawn. You will get the same effect in ureal editor if you put 2 block in the same place, so i think it is a rendering error.
I think it is a problem in the z-order of the textures drawn. You will get the same effect in ureal editor if you put 2 block in the same place, so i think it is a rendering error.