Buginator wrote:
What is the CPU speed?
2 Ghz x 2,
but it doesnt matter with the new CPU's
I can play "Gothic 3" and "Half-Life 2" on my system, so it should be good enough for WZ
Buginator wrote:
What map? Player count?
With AIvolution, it happens in all maps and with few Players, latest test was made with 3 oponnents set to min. (3-5 slider postion from left).
I can upload my SaveGame if it helps.
Without AIvolution, it happens only in big maps, like "gridlock" and all oponents set near to max.
Buginator wrote:
I don't got that kind of time to test this,
but I assume that there are just too many units in play.
It can not be, cause I havent any problems with the stable version of WZ or any older versions.
This problem occured, since 2.1 Beta. I have already wrote this in one older thread.
I will upload my savegames later, one with and one without AIvolution, both with "stutter"-problem.
Maybe you can see into it.
What I have also notied is the fact, that the AI did become more stupid in comparison to the older version of WZ.
Especially the constructing units are permanently stuck in corners and "dancing" around, what causes the AI to stop expanding.