
I did submit this error but i decided to post it here too. In fact, i joined the site because of this...





Code: Select all
removeMessage: message not found in list
error : Assert in Warzone: message.c:218 : removeMessageFromList (psCurr != NULL), last script event: '24 (CALL_OBJ_SEEN)'



Of course not.Raem_Lylar wrote:Ok, i got the RPT file, im adding it to the bug tracker i opened. Also, my stderr file says something completely different this time. And i have to say, this is fun... mind if i intentionally try to find bugs in warzone to report?

Yes! You're not allowed to do so. There ARE NO BUGS!!111Raem_Lylar wrote:...mind if i intentionally try to find bugs in warzone to report?



No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...DevUrandom wrote:Can you explain how you fixed that wz started in the fonts folder?
I did not even know that it tried to do that...

No problem. If you were using SVN, you can do "svn diff" and send me the output. (i.e. via "svn diff > windowsfix.patch" and send the windowsfix.patch" file.)Raem_Lylar wrote:No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...DevUrandom wrote:Can you explain how you fixed that wz started in the fonts folder?
I did not even know that it tried to do that...

But why? Only i have these problems and i re-downloaded WZ(beta4) and installed it in a separate directory, this version(same as broken one(beta4) works just fine and does not start in 'fonts'. I also edited my last post.Raem_Lylar wrote:No problem. If you were using SVN, you can do "svn diff" and send me the output. (i.e. via "svn diff > windowsfix.patch" and send the windowsfix.patch" file.)DevUrandom wrote:No, actually i cant, remembering that mess of coding and what i did to it is impossible. And i did not keep any of my change logs...
Otherwise just send me the whole src and lib directories, I can extract a patch from that.

While the source code is a bit ... um...convoluted, and it gives people headaches, once you start working on it, it gets a bit easier.Raem_Lylar wrote:Never mind guys, i have a wealth of programming knowledge myself so i used it to fix the bug, since it is a bug that appears only i have experienced, i believe their to be no reason for you developers to waste time and resources fixing this bug.
And no i don't want to get involved in the project, WZ's coding is a living nightmare to say the least...
So, go ahead and do whatever with this thread.
And if you want to know what the problem is, it seems WZ attempts to start in the folder 'fonts' when launching skirmish, which causes a crash, i recoded WZ to start in the program folder instead, and walla! No more run-time errors.
But is it supposed to start in fonts folder? Because all the fonts are fine whether or not it does.