Update to the texture bug I posted a screenshot about on the last page:
It seems the problem doesn't crop up when using a texture size of 32 (but does with sizes 64 and 128). I've had some success in getting the textures to re-align by subtracting a magic number from the terrain textures' uOffset but I'm pretty sure the problem is deeper than this as a few tiles have a stretched texture from clamping and a weird floating polygon thing appears in the first single player level when the magic number is in use.
I've noticed that the sky background is also having a texture issue (see attached image), which leads me to an uneducated guess that maybe the problem enlies in the texture paging code (if it's common to both terrain and sky textures). I haven't looked into this at all yet.
I have no experience in programming anything with any sort of graphics so any ideas/comments would be appreciated (especially on whether or not I may be heading in the right direction).
cybersphinx wrote:That looks like the texture index for the tiles is wrong half a tile in one direction.
I'm not sure what you mean about the texture index. Isn't the index an integer(s)? Or is this the same thing as the u and v texture page offsets?
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