I am probably being really blind, but are there any buildnotes for each version released explaining fixes, known issues etc? oh i know theres the changelog for the beta 2, but i am meaning for the nightly builds
Oh yeh its my first post



Code: Select all
cd ~/src/warzone
svn logCode: Select all
svn log > ./svnlog.txtCode: Select all
svn log --limit=10Code: Select all
svn log --revision=5205
My variant:Verminus wrote:Also you can use the "-r" or "--revision" options to ask for a specific revision.would get the change notes for r5205, -r/--revision also accept other arguments as well. type "svn help log" to see what they are.Code: Select all
svn log --revision=5205
Code: Select all
cd warzone
svnversion
svn up
svn log -r${last svn version}:HEAD


Well to be fair it was abandoned by its original makers/publishers, then after a hard-fought campaign the source was released under the GPL allowing the community to pick it up and continue support and development. So there was a period where it was no longer supported at all.jaywalker_eidos wrote:Sweet cheers.
Am so impressed this game still getting supported 10 years after its initial release



Well to be fair it was abandoned by its original makers/publishers, then after a hard-fought campaign the source was released under the GPL allowing the community to pick it up and continue support and development. So there was a period where it was no longer supported at all.

I was gonna say i know a bit on the Eidos side, but not much on the community sideRman Virgil wrote:Well to be fair it was abandoned by its original makers/publishers, then after a hard-fought campaign the source was released under the GPL allowing the community to pick it up and continue support and development. So there was a period where it was no longer supported at all.
* Well since I have been around almost as long as Jay I can answer this more accurately.
* Eidos disbanded Pumpkin in the Fall of 1999 for financial reasons... In the summer of 1999 I got permission from Pumpkin thru Alex McLean to support Warzone after Pumpkin was no more and that is how NEWST was born. NEWST recieved increadible support over that span from members of the Pumpkin Team even after they became Pivotal Games.
* Thru NEWST (which morphed after a few years into Pumpkin 2, then RTS.net and lastly WZ 2200...) WZ 2100 has been continuously supported over the course of almost 10 years. Never, never has it NOT been supported. Quite a few peeps besides myself have been part of that effort over 10 years (Troman being one of several still at it to this day) including spending years trying to get the source released with Alex.
* That's more accurate history.
- Regards, Rman.


10 years?Rman Virgil wrote:Well to be fair it was abandoned by its original makers/publishers, then after a hard-fought campaign the source was released under the GPL allowing the community to pick it up and continue support and development. So there was a period where it was no longer supported at all.
* Well since I have been around almost as long as Jay I can answer this more accurately.
* Eidos disbanded Pumpkin in the Fall of 1999 for financial reasons... In the summer of 1999 I got permission from Pumpkin thru Alex McLean to support Warzone after Pumpkin was no more and that is how NEWST was born. NEWST recieved increadible support over that span from members of the Pumpkin Team even after they became Pivotal Games.
* Thru NEWST (which morphed after a few years into Pumpkin 2, then RTS.net and lastly WZ 2200...) WZ 2100 has been continuously supported over the course of almost 10 years. Never, never has it NOT been supported. Quite a few peeps besides myself have been part of that effort over 10 years (Troman being one of several still at it to this day) including spending years trying to get the source released with Alex.
* That's more accurate history.
- Regards, Rman.

* Mods, utility tools, maps, a.i.s.... is what I meant.10 years?
I take it you mean 'mods', since the source wasn't released for that long right?
It would be nice to get this data/fmv/whatever issue resolved with someone who can put us in touch with the correct people, then the community can benefit once again.
Then again, we are assuming it will all go the way we want... lets just hope it isn't a can of worms.

You know, I am more curious of the Eidos side of the story?jaywalker_eidos wrote: I was gonna say i know a bit on the Eidos side, but not much on the community sideCool update
