The short of the matter is that this project is trying 100% to respect the original authors remarks.Â For those that do NOT know, here it is, in its full glory:
Now that I assume people can read, THAT is the problem.Warzone 2100 Source & Data
1) These source and data files are provided as is with no guarantees.
2) No assistance or support will be offered or given.
3) Everything you will require to make a build of the game should be here. If it isn't, you'll have to improvise(*).
4) None of us here at Pivotal Games are in a position to be able to offer any help with making this work.
5) This source code is released under the terms of the GNU Public License.
Please be sure to read the entirety of this license but the summary is that you're free to do what you want
with the source subject to making the full source code freely available in the event of the distribution
of new binaries.
Finally, the primary motivation for this release is for entertainment and educational purposes. On the subject of the
latter, don't be surprised to see some pretty gnarly old-school C code in here; the game was a classic but
large areas of the code aren't pretty; OO design and C++ evangelists beware!Â We haven't spent any time
cleaning the code or making if pretty - what you see is what you're getting, warts n' all.
Thankyou to Jonathan Kemp of Eidos Europe for permitting the release.Â Thanks also to Frank Lamboy for
assistance with the release and for campaigning along with many many others over the years for the source to be made
available. The correspondence, online petitions and persistence made this possible. We were constantly amazed at the
community support for Warzone even after all this time; it's nice to be able to give something back,
assuming you can get it to compile...
6th December 2004
Alex M - ex Pumpkin Studios (Eidos)
(*) Except FMV and music...
It isn't that this group doesn't want the FMVs, it is just that they have to follow what the GPL gurus have said.Â They want the game to be available to ALL, so they MUST play by the rules!
There have been many attempts by many people trying to get the FMVs & music liberated as well.
To this day, NOBODY has gotten ANY response for that to happen, and no matter what has been said, unless 'official' word, (and in this case, that would seem to be from the author of the above document, Alex M), is made, there is NOTHING this project can do concerning said FMVs & music.
We ALL know that the FMVs are a huge part of the SP game, and without them, the SP game suffers for it greatly.
Unless someone steps up and makes new videos, it doesn't look like that aspect will change officially.Â That means that this project & host can't distribute said videos without breaking the rules.Â Get over it, it just will never happen without official consent.
What? You can get the videos from blahblah.com ?Â Great.Â Technically, they are breaking the law.Â Will anything happen to them? Doubtful, but you never know.Â Can you post a link to said site?Â Nope.Â That is against the rules of the forums.Â Remember, he wants to keep this site 100% legit.
What? Why was the code ripped out in the first place?
Well, it was only partially removed.Â Since the codec & .dlls only worked on windows, it really didn't make sense to keep them around with some platform specfic conditional statements.
While I/weÂ may not agree with that original decision, that was the decision made by the original people who worked on the code, and this forum wasn't around at that time.
That leaves us with the improvise remark.
If you own the original, and have access to the FMVs & music, *you* CAN convert them to a format that this codebase will use to play the FMVs, and the music.Â The current codebase does *NOT* have FMV support yet, there is a patch in the tracker than enables this.Â Then the user must transcode the original FMVs into one that uses the theora codec.Â The music must be converted to ogg format.Â Yeah, you have to know how to compile the code yourself.
What?Â You want a utility to do that for you?Â While there is such a utility, the legal mumbo jumbo involved in the matter makes said utility a no-show on this forum, or the projects webspace.
What? You want to host?Â Great!Â Now just have a legal retainer available to the author of said utility.Â You don't have $50,000? Well, then read this: http://en.wikipedia.org/wiki/Copyright_ ... ement What?Â What does that have to do with this?Â I am not a lawyer, don't look at me.Â Just ask the one that is on retainer, I am sure they will explain it all.
What? Your from a country that laughs at all this copyright concept?Â That is nice, it won't change anything.
What? You don't care about any of this, just give you the FMVs?Â What do I look like, Long John Silver? RedBeard?Â It is NOT going to happen.Â That is the end of story.Â Don't bother PMing anyone about this either, it will fall on deaf ears.
What?Â Why bring it up?Â Just trying to clear the air of everything you wanted to know about Warzone's FMVs.
What? What do you mean I am full of it, and you are going over to RedBeard's forums from now on?Â All I can say is ... meh.Â
I hope that covers everything anyone has ever mentioned in all previous FMV threads.Â
Now lets get some new FMV replacements!Â
If you reply to this, **PLEASE** keep in mind of all the rules in the forums, and that it is NOT the fault of this web master (Kamaze) or the projects devs that the FMVs & music were not liberated along with the source code.Â Go back and read the original document.
Thanks for understanding.Â
FMV's coming soon*
*thanks to jaywalker_eidos for all the hard work he has done to make this happen.