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Buginator wrote:
Have you found a color pallet that works well for all maps?
I don't really like monochrome, and am trying to find colors that will work for all texture sets.
* Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx
* I'd be curious too Coyote if you used another pallet.
Rman Virgil wrote:
* Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx
* I'd be curious too Coyote if you used another pallet.
- RV
Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.
Buginator wrote:
Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.
* Oh.. sorry I misunderstood.
* You mean the "Locator Maps.... Hmmm... You will have to account for the fact that EW uses a whole bunch of different colors for the "Legend-Key" (against that monochrome) to indicate map features, resources, structs, GWs, Ciff-face, etc....at a glance.... very useful to keeping track and finding a map with a complex of pre-builds and pre-placements.