Is the current netcode issue (desynching between server and client) still slated for the 2.1 release? I saw this noted in another post and it's still a really irritating problem when you and a friend are playing with eachother (even over LAN) and have your units randomly explode.
Also, I wanted to bring up a little on pathfinding. Is there anything slated for pathfinding? Right now, occasionally, it can take up to 60 seconds for a unit to move if there are *any* objects in the way. It doesn't seem to increase or decrease with range. I'm wondering if it also has something to do with the netcode. When moving a large number of units, such as a large group of cyborgs, sometimes they'll get stuck and cease moving, instead of trying to find another path...such as up against a wall or chasm.
Just wanted to see what the current status on both of these issues are, because these two are keeping me from playing the game

