I believe you misunderstand my use of "re-render". I am referring to re-rendering the audio from whatever audio creation program Chojun is using (Logic, Sonar, Protools, FLStudio, Rosegarden, MUSE, etc) as a WAV (or FLAC) file. That would be a process which would produce true lossless quality sound (assuming that the internal compression formats used by the sequencer / mixer are lossless, which is a pretty safe assumption).Thus, what you suggest is nothing but a manual form of transcoding. Plus a _very_ smart transcoder might have an intricate about both the source and target formats which it can use to maintain an optimal quality in the target format. That last is something which you cannot achieve with a manual approach (unless you're very good at mathematics and have about a month to spear for every minute of sound).
@Chojun: You have kept your original project files, right? Otherwise, if by "re-render" you simply mean converting MP3 to WAV, then I'm afraid what Giel says is completely true -- we're going to have quality issues no matter what.
Awesome. There seems to be something of a consensus. Then should we put this in the final 2.1 release? I'd really like to see music in this game... I think it'd make a bigger difference than one might think.Giel wrote:The playlist seems as good as any to me.
Maybe as far as the Windows version goes, we should provide two installs, one with music and one without? This way, a person who wants to download the game with music won't have to manually download two files to install the music as a "mod". I dunno if that's what you already meant...Giel wrote:Sure, providing the soundtracks as a "mod" should be fairly easy to do.

