TenguAI - map analysing, neural network using AI

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
wanjia1
Trained
Trained
Posts: 63
Joined: 01 Nov 2023, 06:05

Re: TenguAI - map analysing, neural network using AI

Post by wanjia1 »

Bugfixes for version 4.5.5:
- Fix argument format for new playerPower,componentAvailable API
- Replace missing "Incenediary" Id to "Incendiary"
- Fix mistyped vars ("turrents" to "turrets", "base" to "bases", ...)

Known bugs:
- The gameTime input become extremely large after seconds of start, saturate the neural network, cause AI always prefer to turtle
- Always build Command Centre first in no base, cause production and research delays by 15~30 seconds
- Build structures far from base in Sk-Rush, trucks will cost 50% or more time on travel

Profile:
Skill between NullBot and Nexus (test on Sk-Rush, 4.5.5)

It defines a 3-layer Feedforward Neural Network in mainCore.js:
463 parameters total
layer_type out_depth
input 5
fc 40
relu 40
fc 5
relu 5
fc 3
softmax 3

Input is tech advantage, unit advantage, economy advantage, defense advantage, gameTime
(advantage: ratio of something of self's and enemy's)
Output is score of 3 plans
(plans: 'prod'(build droid), 'tech'(research), 'turtle'(build defense))

If there is no unit or structure to execute the plan, a second best plan will be choosed
The result plan will be done more often
You do not have the required permissions to view the files attached to this post.
themac
Trained
Trained
Posts: 415
Joined: 17 Jul 2009, 19:14
Location: Germany

Re: TenguAI - map analysing, neural network using AI

Post by themac »

Please remind me where to put the multiplay folder. :)
wanjia1
Trained
Trained
Posts: 63
Joined: 01 Nov 2023, 06:05

Re: TenguAI - map analysing, neural network using AI

Post by wanjia1 »

No need to extract, the game load mod from zip file:

Open game -> Options -> Open Config Directory (left bottom, very small yellow text)
put the zip file in mods/4.5.5/autoload/
themac
Trained
Trained
Posts: 415
Joined: 17 Jul 2009, 19:14
Location: Germany

Re: TenguAI - map analysing, neural network using AI

Post by themac »

Thank you. :)