Models by MaNGusT (AR)
-
Tzeentch
- Trained

- Posts: 335
- Joined: 14 Oct 2012, 14:24
Re: Models by MaNGusT (AR)
Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
Because there is not enough people who could take care of this.Tzeentch wrote: 05 May 2021, 22:45Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
How I imagine the game will look in 2022
hw shadows + ssao + bloom effect + some other post-process effects like grain and color correction
hw shadows + ssao + bloom effect + some other post-process effects like grain and color correction
You do not have the required permissions to view the files attached to this post.
-
Berserk Cyborg
- Code contributor

- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Models by MaNGusT (AR)
Post a screenshot of your new Water Tower model?
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
There is nothing special there. I will post collage with new models when they will be finished.
-
Maitreyarck
- Rookie

- Posts: 17
- Joined: 03 Nov 2021, 03:23
Re: Models by MaNGusT (AR)
I have to admit that it is very pretty. If it could be possible, it would be nice to see Warzone 2100 in a new light. That and some new, much bigger maps, for more fun.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
Ah, I'm tired
You do not have the required permissions to view the files attached to this post.
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Models by MaNGusT (AR)
Keep up the good work man
I also found the scav structures to perhaps be a bit more work than other stuff. The amount of detail is just higher overall. I think the trick is to make a bunch of elements that can be reused multiple times, and make the damage/rust as much procedural as possible. Another thing to keep in mind is that it's good to let go of perfection, since things are not supposed to line up perfectly.
I also found the scav structures to perhaps be a bit more work than other stuff. The amount of detail is just higher overall. I think the trick is to make a bunch of elements that can be reused multiple times, and make the damage/rust as much procedural as possible. Another thing to keep in mind is that it's good to let go of perfection, since things are not supposed to line up perfectly.


-insert deep philosophical statement here-
-
Hadrian
- Greenhorn
- Posts: 8
- Joined: 05 Aug 2020, 20:31
Re: Models by MaNGusT (AR)
Hi, I have a problem. The modification changes everything except the wheels. Is this a known issue? Maybe there is a newer version?
Regards and thank you for your work.
Regards and thank you for your work.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
It's a known issue. Can't be fixed currently. Once wz's code will be updated with necessary fixes, I will release a new version of mod. I don't know when.Hadrian wrote: 19 Dec 2022, 20:16 Hi, I have a problem. The modification changes everything except the wheels. Is this a known issue? Maybe there is a newer version?
Regards and thank you for your work.
-
Hadrian
- Greenhorn
- Posts: 8
- Joined: 05 Aug 2020, 20:31
Re: Models by MaNGusT (AR)
Thanks a lot for your answer. By the way merry Christmas, I wish you a lot of patience with the project 
-
Pangaea
- Trained

- Posts: 41
- Joined: 06 Mar 2010, 11:19
Re: Models by MaNGusT (AR)
Thanks for your great work on this mod too, the game looks fantastic with it. Have noticed the unupgraded propulsion as well, so hopefully the core game can be updated soon so that everything looks nice and properMaNGusT wrote: 20 Dec 2022, 12:11It's a known issue. Can't be fixed currently. Once wz's code will be updated with necessary fixes, I will release a new version of mod. I don't know when.Hadrian wrote: 19 Dec 2022, 20:16 Hi, I have a problem. The modification changes everything except the wheels. Is this a known issue? Maybe there is a newer version?
Regards and thank you for your work.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
-
nick87720z
- Trained

- Posts: 130
- Joined: 25 Feb 2014, 16:37
Re: Models by MaNGusT (AR)
Versions since 4.3.4 should work with recent armod revision, however when I tried 4.3.5 - just started alpha campaign, and wheels were missing. Log was full of errors - like could not find some resources. Pre-last revision is fine with 4.3.3.
Those, who sacrifice culture for bit of freedom don't diserve any.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Models by MaNGusT (AR)
No, It should not. Only master build has necessary fixes and I wait public release to make a new build of ARmod.