Terrain Textures
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MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Terrain Textures
Early tests with terrain tangent-space normal maps
looks acceptable
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Tzeentch
- Trained

- Posts: 335
- Joined: 14 Oct 2012, 14:24
Re: Terrain Textures
Looks decent. More good work.
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MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Terrain Textures
Testing new terrain shader with Parallax Occlusion Mapping technique. "We need more fake geometry in the name of god of fake geometry"
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Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Terrain Textures
Yes! Fake geometry!
I think this could look really good for craters and cliffs
I think this could look really good for craters and cliffs


-insert deep philosophical statement here-
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MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
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MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Terrain Textures
new water with just normal mapping, looks like original one to me
https://youtu.be/7qt8s9LLI3I
https://youtu.be/7qt8s9LLI3I
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IgorBrehm
- Trained

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- Location: Brazil
Re: Terrain Textures
Looking very nice! Thanks, love your work.
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MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Terrain Textures
If someone can't wait to try new textures, here is the test build and mod with textures for this build.
- build: https://github.com/amelentev/warzone210 ... /865614182
- mod: https://drive.google.com/file/d/1e_zDuI ... sp=sharing
- build: https://github.com/amelentev/warzone210 ... /865614182
- mod: https://drive.google.com/file/d/1e_zDuI ... sp=sharing