Instead of all the "This is b0rked" and "This crashes the game" threads that are abundant here I decided to do something a little more positive.
I played a game of WZ2100 the other day, with a friend against 2 AI's, and everything worked perfectly! Oh sure, on 1 (count 'em, one!) occasion a unit wasn't synced, but it wasn't anything mayor anyway. The game ran fine, we played for 2 and a half hours and when we won, we both won. I love it!
Rider wrote:
Instead of all the "This is b0rked" and "This crashes the game" threads that are abundant here I decided to do something a little more positive.
I played a game of WZ2100 the other day, with a friend against 2 AI's, and everything worked perfectly! Oh sure, on 1 (count 'em, one!) occasion a unit wasn't synced, but it wasn't anything mayor anyway. The game ran fine, we played for 2 and a half hours and when we won, we both won. I love it!
So there, something positive. Great work guys
Not to downgrade your positive post, but unless you know what to look for, then everything seems fine.
I tried some online gaming too. I've played three-four games via LAN with some friend (3 humans and 3 cpus) and it all worked fine. Online multiplayer seems to have some problem though, like when the games thinks you have won - while your enemies are still there.
Ursa wrote:
Yeah... a little packet loss seems to ruin games
As EvilGuru pointed out, we don't really have packet loss.
We just have units doing different things on different machines, and while it isn't noticeable all the time for people playing over the net, if you play on a LAN, or you use teamspeak or something like that to see if the units are doing the same thing, then you will see the issue.
There is a fix for this, but it is at the expense of bandwidth.
Average user have at least 1Mbit/s connection. It's not bad that WZ "eats" 256kB/s or 512kB/s. Connections can handle this ;D . Specialy mine (10Mbit/s).
Buginator wrote:We just have units doing different things on different machines, and while it isn't noticeable all the time for people playing over the net, if you play on a LAN, or you use teamspeak or something like that to see if the units are doing the same thing, then you will see the issue.
Actually me and my friend played over LAN and I was able to look at his screen all the time. There weren't any noticeable cases of desynchronization (except the one I mentioned) which is a big step up from the previous release
By the way, i had some other game via LAN and everything worked perfectly, i played sometimes online too and had only a bug (not me, the other player). The bug is the one which causes the game to force a win screen even if the game has just started.
Buginator wrote:
The game is pretty playable right now.
Not for everyone Since Beta2 the skirmisch mode is unplayable for me, because of the "stutter" - problem.
After 1-2 hours of playing the game is mutating to slide-show >>> unplayable.
In Beta 1, I had this problem only in AIvolution mode.
So I switched back to 2.0.10 (with the landingpad bug)
MetalBeast wrote:
Not for everyone Since Beta2 the skirmisch mode is unplayable for me, because of the "stutter" - problem.
After 1-2 hours of playing the game is mutating to slide-show >>> unplayable.
In Beta 1, I had this problem only in AIvolution mode.
So I switched back to 2.0.10 (with the landingpad bug)
Have you tried trunk yet, or if you wait, Beta 3...