For example: in the first beta mission, the Collective will have a few extra defenses (HMG Bunker) at their LZ depending on difficulty. Here's the code
Code: Select all
function addExtraStructs4Collective() // =========== Coding stuff to add extra defenses for Collective ===========
{
if (difficulty === MEDIUM || difficulty === HARD || difficulty === INSANE )
{
addStructure("PillBox3", THE_COLLECTIVE, 119, 113);
addStructure("PillBox3", THE_COLLECTIVE, 120, 114);
}
else if (difficulty === HARD || difficulty === INSANE)
{
addStructure("PillBox3", THE_COLLECTIVE, 119, 115);
addStructure("PillBox3", THE_COLLECTIVE, 118, 114);
}
else if (difficulty === INSANE)
{
addStructure("PillBox1", THE_COLLECTIVE, 118, 119);
addStructure("PillBox2", THE_COLLECTIVE, 119, 118);
addStructure("PillBox3", THE_COLLECTIVE, 120, 119);
addStructure("PillBox3", THE_COLLECTIVE, 119, 120);
}
}
function eventStartLevel()
{
const PLAYER_POWER = 5000;
var startpos = getObject("startPosition");
var lz = getObject("landingZone"); //player lz
var enemyLz = getObject("COLandingZone");
var tent = getObject("transporterEntry");
var text = getObject("transporterExit");
camSetStandardWinLossConditions(CAM_VICTORY_STANDARD, "SUB_2_1S");
setReinforcementTime(LZ_COMPROMISED_TIME);
centreView(startpos.x, startpos.y);
setNoGoArea(lz.x, lz.y, lz.x2, lz.y2, CAM_HUMAN_PLAYER);
setNoGoArea(enemyLz.x, enemyLz.y, enemyLz.x2, enemyLz.y2, THE_COLLECTIVE);
startTransporterEntry(tent.x, tent.y, CAM_HUMAN_PLAYER);
setTransporterExit(text.x, text.y, CAM_HUMAN_PLAYER);
camSetArtifacts({
"COCommandCenter": { tech: "R-Sys-Engineering02" },
"COArtiPillbox": { tech: "R-Wpn-MG-ROF02" },
"COArtiCBTower": { tech: "R-Sys-Sensor-Upgrade01" },
});
setMissionTime(camChangeOnDiff(camHoursToSeconds(1)));
setPower(PLAYER_POWER, CAM_HUMAN_PLAYER);
cam2Setup();
//C2A_BASE2 is not really a base
camSetEnemyBases({
"CONorthBase": {
cleanup: "CONorth",
detectMsg: "C2A_BASE1",
detectSnd: "pcv379.ogg",
eliminateSnd: "pcv394.ogg",
},
"CONorthWestBase": {
cleanup: "CONorthWest",
detectMsg: "C2A_BASE2",
detectSnd: "pcv379.ogg",
eliminateSnd: "pcv394.ogg",
},
});
camManageTrucks(THE_COLLECTIVE);
truckDefense();
setUnitRank(); //All pre-placed player droids are ranked.
camPlayVideos("MB2A_MSG");
startedFromMenu = false;
//Only if starting Beta directly rather than going through Alpha
if (enumDroid(CAM_HUMAN_PLAYER, DROID_TRANSPORTER).length === 0)
{
startedFromMenu = true;
sendPlayerTransporter();
}
else
{
setReinforcementTime(camMinutesToSeconds(5)); // 5 min.
}
queue("camCallOnce", camSecondsToMilliseconds(0.5), "addExtraStructs4Collective"); // =========== More coding stuff to add extra defenses for Collective ===========
queue("secondVideo", camSecondsToMilliseconds(12));
queue("truckDefense", camSecondsToMilliseconds(15));
queue("groupPatrol", camChangeOnDiff(camMinutesToMilliseconds(1)));
queue("vtolAttack", camChangeOnDiff(camMinutesToMilliseconds(3)));
queue("sendCOTransporter", camChangeOnDiff(camMinutesToMilliseconds(4)));
queue("mapEdgeDroids", camChangeOnDiff(camMinutesToMilliseconds(7)));
}
I can't seem to figure out the mistake i did that stops me from adding the extra defenses.