Yet Another Spectator Mod (now for 3.1+ too!)

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Berg
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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by Berg » 22 Sep 2019, 22:46

If you download a mod where is it stored >.
IN the Autoload folder?

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andrvaut
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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 22 Sep 2019, 22:53

No.

Code: Select all

mods/downloads
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andrvaut
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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 17 Nov 2019, 20:58

UPD
*The observer wins with the first team.
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spec_3.3.0_v2.wz
(5.85 KiB) Downloaded 53 times
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by Emperor » 29 Dec 2019, 15:27

I use the 3.3.0 build of the game, how do i use this mod in singleplayer battle? I would like to see how the different AI's work against each other. It shows that the mod is active in the left top corner. but there is nothing i can do or do i miss something? (sorry if this question is stupid but i am a noob with mods for warzone)

Thanks in advance for the answer.

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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 30 Dec 2019, 11:03

@Emperor
1) use a map with a slot for the observer. (you can download them here: https://wz2100.euphobos.ru/maps/)
2) put the mod in mods/autoload. (when the mod is on, it is written in the upper left corner)
3) create a room and occupy the observer slot.
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 28 Apr 2020, 22:48

Big update mod.
- The logic for determining the winners is placed in a separate file and synchronized.
- Rules for determining observers have been clarified
- The output of one of the participants is correctly processed
- The rules for determining the winners have been clarified
Archive adapted for 3.3.0 mod in attach.

The mod is proposed for inclusion in the master:
https://github.com/Warzone2100/warzone2100/pull/732
In the mod, there are other changes from the master version:
- starting research changed
- updated barrel drop algorithm
- template opening code fixed

Today I met a mod-map in the lobby in which there was an attempt to open the map in the old code for determining the defeat.
It was a bad idea, as it causes desynchronization... Well, you can not add a mod to the map, but use the mod in mods/autoload/
Attachments
Spectators_3.3.0_28.05.20.wz
(10.53 KiB) Downloaded 44 times
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by speedsterharry » 03 May 2020, 15:00

I used your (and NoQ) Spectator mod to watch an epic battle in T3 with only AIs. It worked well on Anomalies and Colosseum maps. However, I noticed the music kept changing every few seconds (very nerve wrecking). The bug triggered right away on Anomalies and after several minutes on Colosseum.
I'm on 3.3.0 and Linux Mint 19.3

Great job for the mod anyway !

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andrvaut
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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 07 May 2020, 09:49

Thanks for the feedback.
The sound is really broken :(
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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andrvaut
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Re: Yet Another Spectator Mod (now for 3.1+ too!)

Post by andrvaut » 14 Jun 2020, 23:24

Many bug fixes.
Corresponds to the commit a196b50751d9466e67766f07612ac138429b86fe
https://github.com/Warzone2100/warzone2100/pull/732
Attachments
master+spec_12.06.20.wz
(210.08 KiB) Downloaded 21 times
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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