Energy Transfer Question
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Case
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Energy Transfer Question
Hi, I've been playing through the Urban campaign and I'm nearly finished it. I've managed to save up a huge store of excess energy so I was just wondering if that energy stockpile transfers over to the final Mountain campaign or whether I have to start afresh again? I'm only asking because I usually let the timer tick down to the last second before finishing a mission but if I don't have to do that if I lose all the energy on the first Mountain mission then there's no point. Thanks.
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Chojun
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Re: Energy Transfer Question
A bit transfers through, but I believe it is a scripted amount, independant of what you had in Cam 2.
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
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marcmad
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Re: Energy Transfer Question
samething from campaign 1 to campaign 2.
My 100000 ressource. :'(
My 100000 ressource. :'(
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.
(Je suis un français du quebec. yai!!!)
(Je suis un français du quebec. yai!!!)
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themousemaster
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Re: Energy Transfer Question
***SPOILER***
Also, just like Cam1 to Cam2, you will only be able to bring a set # of units. So go ahead and blow all your cash making 40 of the best units you can (not forgetting to keep a couple trucks), so as to minimize your loss.
Assault gun type units will serve you well in Cam3, at least for the first few stages
*** END SPOILER***
Also, just like Cam1 to Cam2, you will only be able to bring a set # of units. So go ahead and blow all your cash making 40 of the best units you can (not forgetting to keep a couple trucks), so as to minimize your loss.
Assault gun type units will serve you well in Cam3, at least for the first few stages
*** END SPOILER***
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marcmad
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Re: Energy Transfer Question
That better if you use big tank in campaign2 and cyborg and tank on campaign 3.
(cyborg kill ennemy army and tank kill base.)
(cyborg kill ennemy army and tank kill base.)
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.
(Je suis un français du quebec. yai!!!)
(Je suis un français du quebec. yai!!!)
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Case
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Re: Energy Transfer Question
Thanks for the replies. I have a fleet of heavy cannon python tracks, should I replace them all with assault gun python tracks instead? The rate of fire of the assault gun does look great and it doesn't seem to have any other shortcomings but as with lots of the weapons in Warzone (I'm playing from the retail CD btw so things might have changed) it's hard to tell for sure what's better than what.
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themousemaster
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Re: Energy Transfer Question
Keep 3 HC tanks, as they have the highest body points, so they fill the role of "damage sponge" the best (for now).Case wrote: Thanks for the replies. I have a fleet of heavy cannon python tracks, should I replace them all with assault gun python tracks instead? The rate of fire of the assault gun does look great and it doesn't seem to have any other shortcomings but as with lots of the weapons in Warzone (I'm playing from the retail CD btw so things might have changed) it's hard to tell for sure what's better than what.
4 trucks
5 Tank Killer rockets (having them all focus-fire on 1 thing will guarantee a kill in 1 volley, something you will need the power to do against nexus bodies in the early missions).
Any Commanders you wish to keep (I only brought 1)
The rest, make Assault gun units.
And since money is no option, make EVERYTHING on Tiger-Track. Trust me, once you see the damage Nexus does early, you won't regret it.
And...
*** spoiler ***
Massed assault gun units will tear apart every non-plane nexus has for the first 2 stages; and will tear apart cyborgs and structures for the first 5. Around that time, you'll get your first Laser. replace your entire assault gun army immediately with lasers at that time... if you have 100K money at this point, I'll assume you know how to milk the clock to do this appropriately
*** end spoiler ***
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marcmad
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Re: Energy Transfer Question
make faster unit (cyborg) to protect your unit whit great attack(tank) because the ennemy use the range to kill you.
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.
(Je suis un français du quebec. yai!!!)
(Je suis un français du quebec. yai!!!)
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themousemaster
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Re: Energy Transfer Question
The problem is that hes asking what to send over, not what to build when he gets there.marcmad wrote: make faster unit (cyborg) to protect your unit whit great attack(tank) because the ennemy use the range to kill you.
That said, I have to disagree with this statement as a waste of resources; if you have a decent commander (> 12 units), and make all 12 of them assault guns, then you can take out both the 5-unit patrol around the middle of the stage (which, along with 3 incendiary-bomb planes that Nexus does NOT rebuild, is your only harassment in G1), and the base north of your initial landing zone with relative ease, so long as all your units are ultra-heavy. No need to lose money on suicidal units (at least, not this early in the campaign), when just a massive slamming of really useful guns will have the same result.
Retreat at medium damage, of course.
Though, do note: when you land at G1, one of the first research's you get will be an upgrade to Assault Gun damage. Before you research this, they will be useful only really against the cyborgs. Afterwards, they will rip anything on the stage apart, as previously mentioned
As far as Nexus out-ranging you: This is true. The way around this is to not give your tanks focus-fire commands against units (against buildings, fine). Just give them a move order into the middle of the enemy units, and once most of your guns are in range, THEN give a focus-fire order, and watch as the nexus units collapse. Yes, your lead tank will be hit hard, but at Retreat-at-Medium, they shuold survive the trip back to base.
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ouch
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Re: Energy Transfer Question
it's been awhile since I played the story line missions. (no vids = no missions for me)
Anyway if I recall the secret to defeating the nexus units is to keep heat based armor in mind. a lot of the high end weapons especially the lasers. are primarilly heat damageing weapons. (not all of them though so be carefull)
That said, the tan colored bodies with thier high heat armor are ideal against a team useing pure high end stuff.
If I recall, those bodies also have slightly higher engine output optimizeing hit and run tactics which work wonders vs. nexus.
Anyway if I recall the secret to defeating the nexus units is to keep heat based armor in mind. a lot of the high end weapons especially the lasers. are primarilly heat damageing weapons. (not all of them though so be carefull)
That said, the tan colored bodies with thier high heat armor are ideal against a team useing pure high end stuff.
If I recall, those bodies also have slightly higher engine output optimizeing hit and run tactics which work wonders vs. nexus.
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marcmad
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Re: Energy Transfer Question
If you use heavy tank. The ennemy whit the range have the time to heavy damage you tank or worse:do damage on commander caus they all retreat at base.
Use a heros commander whit 22 soldier attack and retreat at medium dommage was not a good tactict in the campaign 3
Use a heros commander whit 22 soldier attack and retreat at medium dommage was not a good tactict in the campaign 3
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.
(Je suis un français du quebec. yai!!!)
(Je suis un français du quebec. yai!!!)
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themousemaster
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Re: Energy Transfer Question
Not in, say, G3 or G5, due to their ridiculous chokepoints, but the wide open spaces in G1 allow more than enough of your heavy units to the map center, NE, and SW areas. And the NW base, while having a minor chokepoint of its own, is sparsely defended enough that you should be able to punch through it as well.marcmad wrote: If you use heavy tank. The ennemy whit the range have the time to heavy damage you tank or worse:do damage on commander caus they all retreat at base.
Use a heros commander whit 22 soldier attack and retreat at medium dommage was not a good tactict in the campaign 3
Yes, your front tank will take hits quick. but At Retreat-at-medium, them getting away in time should be no issue.
And there is no way they should be hitting your commander; the assault gun tanks should be surrounding him during the approach.
Lastly, nothing says you have to take out an entire base in 1 push. if 6 of your 12 tanks, and your commander, retreat due to damage, but you've flattened 1/2 the base during the attack, that's still a very successful push.
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marcmad
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Re: Energy Transfer Question
the only problem that the commander always go first.
He take medium damage(before going to ennemy base) and when he retreat, automatiquely all the tank assign to this commander retreat. :'(
He take medium damage(before going to ennemy base) and when he retreat, automatiquely all the tank assign to this commander retreat. :'(
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.
(Je suis un français du quebec. yai!!!)
(Je suis un français du quebec. yai!!!)
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themousemaster
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Re: Energy Transfer Question
What do you mean your commander goes first?marcmad wrote: the only problem that the commander always go first.
He take medium damage(before going to ennemy base) and when he retreat, automatiquely all the tank assign to this commander retreat. :'(
If you select a commander, and give him a move order, all of his units move in tandem (unless said move order is less than 6 squares away from his army).
So unless you have a habit of parking your Comm in front of your army before giving move orders, he should never be in front.
And on those rare occasions where, due to the moving of forces during a firefight, you need to reposition your tanks around him, just CTRL-select them (to detach them from the commander), move them to the weak side, re-attach them, and then move out.
I've played CAM3 dozens of times, both pre-resurrection and post. I have yet to lose any tanks in anything except the final mission (and only 1 or 2 in that one). Yes, even the stage when...
*** spoiler***
Nexus starts randomly converting your stuff
*** end spoiler ***
I've never lost a tank (protip: recycle all of them, and rebuild them after you research the anti-tech. Unless 2.1 changed something, Nexus will NOT convert aircraft, so you can use bombers to keep your base covered while your tanks drivers are sitting in the factory awaiting a new ride ;p)
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psychopompos
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Re: Energy Transfer Question
the commander, as a systems turret has no weight, so goes faster then the other vehicles.themousemaster wrote: What do you mean your commander goes first?
If you select a commander, and give him a move order, all of his units move in tandem (unless said move order is less than 6 squares away from his army).
and formation speed limiting is ... well... crap. especially in cam 3
also, sometimes the commander starts moving first.
something to do with pathing???
why bother with that?themousemaster wrote: *** spoiler***
Nexus starts randomly converting your stuff
*** end spoiler ***
I've never lost a tank (protip: recycle all of them, and rebuild them after you research the anti-tech. Unless 2.1 changed something, Nexus will NOT convert aircraft, so you can use bombers to keep your base covered while your tanks drivers are sitting in the factory awaiting a new ride ;p)
just hide your tanks in your bases;)
and nexus will take your vtols.
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