Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT » 24 Apr 2019, 23:58

Jorzi, we need your help. To test new version of wmit we need the "clean" obj of factory without any mirrored stuff plus its anim data as it was done by you before importing to wmit, without any changes.
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Re: Models by Jorzi (AR)

Post by Jorzi » 01 May 2019, 15:51

Hi
sorry guys I have been busy, here are the files :)
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factory_anim_files.zip
(66.91 KiB) Downloaded 96 times
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Re: Models by Jorzi (AR)

Post by Jorzi » 05 May 2019, 10:05

Did some progress on the repair facility
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repair_facility_2.jpg
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Re: Models by Jorzi (AR)

Post by Slye_Fox » 05 May 2019, 13:19

Awesome

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Re: Models by Jorzi (AR)

Post by MaNGusT » 05 May 2019, 17:10

was it a plan to make the end of "arrow" so sharp? :-)
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Re: Models by Jorzi (AR)

Post by MaNGusT » 08 May 2019, 10:39

we need your clean obj of factory WITH smooth groups(at least 2) and tangent normal map for tests :-)
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Re: Models by Jorzi (AR)

Post by Jorzi » 04 Jan 2020, 14:00

Finally got around to converting the factory to tangent space, saved a bunch of texture space as well :)
Tried the wmit build at https://github.com/Warzone2100/WMIT but when I activated custom shaders it crashed on my new work laptop
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factory_tanspace_obj.zip
(70.46 KiB) Downloaded 45 times
factory_comp_tan.png
factory_nor_tan.png
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Re: Models by Jorzi (AR)

Post by Jorzi » 04 Jan 2020, 16:30

The new blender 2.8 has improved so radically that I have changed my workflow quite a bit. Since the new node based material system allows quick procedural texturing and mapping, I have started doing my textures directly on the hipoly, rather than masking in stuff in gimp. The baked result can still be edited in gimp later, bu this allows for more tweaking possibilities etc.
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repair_facility_5.png
repair_facility_4.png
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Re: Models by Jorzi (AR)

Post by MaNGusT » 04 Jan 2020, 21:25

Jorzi wrote:
04 Jan 2020, 14:00
Tried the wmit build at https://github.com/Warzone2100/WMIT but when I activated custom shaders it crashed on my new work laptop
crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10
We tested it on ubuntu + amd rx 560 and windows10 + nvidia gtx980/1080ti :hmm:

P.S. Opened new factory, works for me but has some bugs with reversed polygons. hmm I could test it on my internal intel gpu..
Spoiler:
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Re: Models by Jorzi (AR)

Post by pastdue » 04 Jan 2020, 23:41

https://github.com/Warzone2100/WMIT should now include everything from I-NoD's development branch, plus additional bug fixes. I've tested it on macOS / Linux.

@Jorzi: Can you provide any sort of crash log / backtrace?

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Re: Models by Jorzi (AR)

Post by Jorzi » 05 Jan 2020, 00:38

MaNGusT wrote:
04 Jan 2020, 21:25
crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10
We tested it on ubuntu + amd rx 560 and windows10 + nvidia gtx980/1080ti :hmm:
I think I used the wrong shaders, although with these ones and the wmit version you suggested, it complains about syntax errors in the shaders :hmm: At least it didn't crash.
P.S. Opened new factory, works for me but has some bugs with reversed polygons. hmm I could test it on my internal intel gpu..
Oops :oops:
The new blender 2.81 automatically corrects the shading of these parts it seems, and backface culling is turned off by default, so I didn't catch them before exporting.
On the plus side it has new and better tools for vertex normal editing :)

@pastdue unfortunately I didn't find any logs
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Re: Models by Jorzi (AR)

Post by MaNGusT » 05 Jan 2020, 00:50

Jorzi wrote:
05 Jan 2020, 00:38
I think I used the wrong shaders, although with these ones and the wmit version you suggested, it complains about syntax errors in the shaders :hmm: At least it didn't crash.
What OS and gpu do you have? can you post screenshot what wmit says about syntax?
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Re: Models by Jorzi (AR)

Post by Jorzi » 05 Jan 2020, 00:56

I'm currently on windows 10 with a quadro P2000 (should be roughly equivalent to a gtx 1050)
Reuploaded the objs, checked the normals and they should be fine now
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Capture.JPG
Capture.JPG (36.41 KiB) Viewed 1472 times
factory_tanspace_obj.zip
(67.91 KiB) Downloaded 39 times
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Re: Models by Jorzi (AR)

Post by MaNGusT » 05 Jan 2020, 00:57

Ah, quadro drivers... I think you should try different version scince there are some of them
Untitled.jpg
Or force WMIT to work on internal intel gpu via nvidia control panel
Last edited by MaNGusT on 05 Jan 2020, 01:04, edited 1 time in total.
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Re: Models by Jorzi (AR)

Post by Jorzi » 05 Jan 2020, 01:02

Wait a minute *facepalm*
The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again
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