This contain most of my realism mod (weapon changes only (no changes of range, body.txt doesn't work well), but also contains a rewritten tech tree that makes sense.
Some one requested (on another post) that the assault cannon should be changed to suit its description of 4 75mm cannons, it has. However it has now got medium cannon range.
Updates to nearly all rockets and missiles (my 4 over 2 rocket change and other changes)
Lancers are harder to get hold of in the tech tree, Heavy cannons are easier.
I am not going to supply individual txt files, so here is the mp.wz.
It's not finished, by any stretch of the imagination, but their are lots of changes, I suggest you play from the complete beginning
I have played it a couple of times, it seems to work
Feedback wanted!!!
*Bug* No Lancer in game *Bug* Fixed see next post
Rewritten Tech Tree (Realism Mod cont)
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Spaceman
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Rewritten Tech Tree (Realism Mod cont)
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Last edited by Spaceman on 26 Mar 2008, 18:57, edited 1 time in total.
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ratarf
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Re: Rewritten Tech Tree (Realism Mod cont)
I downloaded it and I'll try it soon.
Thanks a lot anyway. There should be a lot more wz maps and mods around for the new warzone imo.
Thanks a lot anyway. There should be a lot more wz maps and mods around for the new warzone imo.
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Spaceman
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Re: Rewritten Tech Tree (Realism Mod cont)
Last version is quite buggy
There are now masses of changes, it would take me ages to list them all.
Hopefully this contains few bugs.
The Lancer bug (ROF upgrade before lancer is fixed)
Here is the latest version
There are now masses of changes, it would take me ages to list them all.
Hopefully this contains few bugs.
The Lancer bug (ROF upgrade before lancer is fixed)
Here is the latest version
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Last edited by Spaceman on 26 Mar 2008, 18:45, edited 1 time in total.
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ratarf
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Re: Rewritten Tech Tree (Realism Mod cont)
I don't know how to run it?
Since the file is called mp.wz I replaced the original wz.mp with your file (I made a backup off course), but my warzone crashed.
I'm using the latest beta, maybe it's not compatible?
Since the file is called mp.wz I replaced the original wz.mp with your file (I made a backup off course), but my warzone crashed.
I'm using the latest beta, maybe it's not compatible?
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Spaceman
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Re: Rewritten Tech Tree (Realism Mod cont)
Thats it
It was developed under the last stable version, so won't be compatible with beta versions.
I will change it so it runs under beta when it becomes officially released.
I assume that wz.mp was a typo
Until then it will only work with last stable release
I will try it sometime
It was developed under the last stable version, so won't be compatible with beta versions.
I will change it so it runs under beta when it becomes officially released.
I assume that wz.mp was a typo
Until then it will only work with last stable release
I will try it sometime
Last edited by Spaceman on 28 Mar 2008, 21:39, edited 1 time in total.
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Spaceman
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Re: Rewritten Tech Tree (Realism Mod cont)
New Version
Contains three new structures
Tank Killer Bunker
Guass Cannon Bunker
Pulse Laser Bunker
It took me a while to figure out how to add those
Other Changes
To install, find mp.wz in the location suggested here
http://wiki.wz2100.net/Txt_Editing
Back it up
Override it using copy and paste.
For anyone who wants it, this is done for me really it plays the way I want it.
Contains three new structures
Tank Killer Bunker
Guass Cannon Bunker
Pulse Laser Bunker
It took me a while to figure out how to add those
Other Changes
To install, find mp.wz in the location suggested here
http://wiki.wz2100.net/Txt_Editing
Back it up
Override it using copy and paste.
For anyone who wants it, this is done for me really it plays the way I want it.
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Spaceman
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Re: Rewritten Tech Tree (Realism Mod cont)
Not quite the same as the last update
The structures in the last have not been included
This is a complete rewrite of it, based on the beta version of wz2100 instead of the last stable version.
Hopefully those structure will be moved over sometime.
The structures in the last have not been included
This is a complete rewrite of it, based on the beta version of wz2100 instead of the last stable version.
Hopefully those structure will be moved over sometime.
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