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NoQ wrote: ↑01 Apr 2019, 18:04
Hmm, did you try automatic team vs. team matches in the AI tournament? Or free-for-all games.
In WZ AI T - no, there are too many settings to test with: FFA/TEAM/DUEL, T1/T2/T3, Start with/without base, scavs/noscavs, different bots, too big factorial comes out for only one round of matches.
For fun - yes, i run some bunch of test games 2x2, 3x3, and i'm playing in FFA with bots.
On the other hand, adding team vs team games should be as linear as adding more 1x1 maps, and should probably be of more benefit than adding even more 1x1 maps. I.e., "when a team map is encountered in the list of maps, just spawn more instances of the same AI".
Prot wrote: ↑01 Apr 2019, 18:22
In WZ AI T - no, there are too many settings to test with: FFA/TEAM/DUEL, T1/T2/T3, Start with/without base, scavs/noscavs, different bots, too big factorial comes out for only one round of matches.
For fun - yes, i run some bunch of test games 2x2, 3x3, and i'm playing in FFA with bots.
When are you going to update the old bonecrusher in the addons section?
or is it not stable yet?
new: Game version 3.1.x and 3.2.x are now not supported
new: Can rebuild base from Cyborg Factory
new: Can build and use all cyborgs are available in game
new: Can build/use Sensors droid and targeting for artillery
new: New buildorder for T4 technology maps, which is currently available in the master(3.3.1)
new: Now can build and use Laser Satellite Weapon
new: Now CONSTRUCTORs Droid can pickup Crates/Artifacts
tweak: New research function
tweak: Clean code from old game versions
tweak: More performance in builders function
tweak: Can build Dragon body with second weapon
tweak: Improved build order on T2/T3 - High Oil maps
tweak: Improve builders management by capture oil
tweak: Little tweak research paths
tweak: Improve targeting on High Oil maps
tweak: Many small improvements here and there and everywhere
fix: Now can play without broken logic after save/load game
fix: Fix bug where unable to build heavy body cyborgs
fix: Fixed errors while playing on a master branch of a game
Note:
I set more randomly choose research path, so I can't say that this bot is definitely stronger than the v2.5, but it is better in a variety that it was not boring.
I just tried this AI. It is spectacular ! Against 7 Insane Nullbots, itself being set to insane, it managed to win.
And with 1 Hard Bonecrusher against 7 Insane Nullbots, it finished 3rd ! Impressive work, Prot, to say the least.
I should have tried your mod much earlier, I thought it was not compatible with WZ 3.3.0 (dunno why)