i cant see or hear mission briefings, i can see words, any help?

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mikej
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i cant see or hear mission briefings, i can see words, any help?

Post by mikej »

i have the warzone 2100 grims gfx download, is there any way i can make it so i can see the mission briefing.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Buginator »

mikej wrote: i have the warzone 2100 grims gfx download, is there any way i can make it so i can see the mission briefing.
FMVs/music were NOT included in the open-source version.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by BGFC »

If I have the sequences (.rpl file), is there a way i can port it into the open source version?
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by The Commander »

Yes you would have thought there would be something documented on how to do that if you own the original copy and you want the videos in the orignal version. The music is easy enough but Im not sure on the videos.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Buginator »

BGFC wrote: If I have the sequences (.rpl file), is there a way i can port it into the open source version?
Yes & no.
Yes, you could get the playback code from the tracker. 
No, it won't play .rpl files, it needs them to be Ogg/Theora format.
Yes, there is a utility to convert those to the correct format  (assuming your running on windows)
No, it is not available anyplace yet.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by BGFC »

Thanks. Do you mind to share how can I do that?
The config file has a line says "sequences=0" I presume, that turns off the video.
I tried changed that line to "sequences=1" and restart the game, it didn't help at all.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Buginator »

BGFC wrote: Thanks. Do you mind to share how can I do that?
The config file has a line says "sequences=0" I presume, that turns off the video.
I tried changed that line to "sequences=1" and restart the game, it didn't help at all.
Share how to do what part?

The FMV code is on the tracker.  That means you must download it, and apply it to the code base, then compile it.
However, as I said, the utility to convert the .rpl into ogg/theora is *not* released due to nobody wants to host (and take the risk), and the person that made it doesn't want to have any legal issues over doing such a thing.
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brownelltyler
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by brownelltyler »

Then why can't it be released by anonymous via a torrent or usenet? That way no one in paticular is hosting.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Verminus »

brownelltyler wrote: Then why can't it be released by anonymous via a torrent or usenet? That way no one in paticular is hosting.
umm... because that still doesn't change the fact that the creator doesn't want to risk the legal issues associated with releasing said converter.

It might still be possible to play the original sequences still in there .rpl format (if you own the original disks).
It has apparently been reported that the original source code, as released in 2004, can play the fmvs and music from the original game, but I don't know anything about the validity of there claims

I believe the playback code was removed from the WZ2100-resurrection project as the FMVs were not released with the code, and there same some uncertainty over the legality of the use of the playback code/codec,it was felt at the time that it was safer to remove it completely than keep it in. the playback code has scince been re-written to play ogg/theora and is sitting on the tracker waiting for someone to remake the FMVs.

Assuming all this is correct then one could theoretically restore the original playback code and have it play the fmvs from the game disks, (as long as its still compatible with the current code). But as the legality of doing so has, as far as I'm aware never been resolved, it is not something I would expect to be included in ressurection code-base
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by brownelltyler »

If the creator of the converter made a dummy temp account on somewhere like The Pirate Bay and anonymously uploaded and released the torrent, he would have no legal issue; no one would know who released it. Or hell, he could contact me, send it to me, and I'll host and "release" it!
The playback code has scince been re-written to play ogg/theora and is sitting on the tracker waiting for someone to remake the FMVs.
What are the possibilities of a future release of the game checking to see if ogg/theora versions of the FMVs (re-made or not) are available and playing them if they are? If they're not available then the game would just do what it's doing now, text and no video/sound.

The game would be released with no videos, but if videos were placed in the videos folder the game would automatically pick up on them and play them. Thoughts?

Edit was for spelling.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Per »

Ah, yes. Openly discussing to break the law on a public forum is such a smart thing to do...  >:(

If it cannot be done legally and openly, we are not doing it. Full stop and end of discussion.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by brownelltyler »

I don't think we're breaking any laws by simply discussing it, but okay, forget converting the old videos.

When/If someone re-makes the videos, the code for checking if the videos are present, and playing them if they are, has to be implemented anyways, right? Why not include it in a future release, so when new videos are created they just have to be put into the folder for them to work?

This would also make it easier for people who are interested in re-creating videos as well. They wouldn't have to coordinate with developers. They would just have to copy their videos into the video folder and BAM, they play.

That can be done legally and openly, can it not?
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Verminus »

brownelltyler wrote: If the creator of the converter made a dummy temp account on somewhere like The Pirate Bay and anonymously uploaded and released the torrent, there would be no legal issue; no one would know who released it. Or hell, he could contact me, send it to me, and I'll host and "release" it!
You still seem to be missing the point. It would still be illegal. The Warzone 2100 Resurrection Project is a legitimate and creditable open source project licensed under the GNU GPL.
We as part of the open source community, rely on such licenses to keep open source software open.

All we ask is that in return for the ability to freely obtain, modify, re-package and redistribute any software licensed under a GPL, is that you respect the terms of the license, and the rights and ownership of the copyright holders. In return we will respect and honor ownership and copyright of others, and any terms of license they may choose to distribute their work under.

This means we will not encourage, support, endorse or condone any action by ourselves or others that would infringe on the rights of ownership, copyright or licensing terms of others.

If by using the original released code you can play the original .rpl sequences, (If indeed it actually works, and you own the original CDs, and the original license allows you to), then feel free to get both the original and current source code, (both now licensed under the GPL), and re-insert the playback code, compile, and enjoy your own version of warzone2100, with working FMV sequences, that you are now free to redistribute to others, minus the FMVs (naturally), and provided you comply with the terms of the GNU GPL license.


edit: The disscusion seems to have gone on while I was busy typing (or ranting, whichever way you want to look at it)
Per wrote: Ah, yes. Openly discussing to break the law on a public forum is such a smart thing to do...  >:(

If it cannot be done legally and openly, we are not doing it. Full stop and end of discussion.
hmm... You seem to summed up in 2 lines what I rambled on about for soooo many.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Verminus »

brownelltyler wrote: I don't think we're breaking any laws by simply discussing it, but okay, forget converting the old videos.

When/If someone re-makes the videos, the code for checking if the videos are present, and playing them if they are, has to be implemented anyways, right? Why not include it in a future release, so when new videos are created they just have to be put into the folder for them to work?

This would also make it easier for people who are interested in re-creating videos as well. They wouldn't have to coordinate with developers. They would just have to copy their videos into the video folder and BAM, they play.

That can be done legally and openly, can it not?
There IS code on the patch tracker to play back videos if there are present. There is also a possible bug in one of the external libraries that WZ uses for its virtual file system that can cause crashes when asking it to open files that aren't there (it could just be related to database files I'm not sure). Not to mention code is much easier to maintain when redundant and unused sections arn't getting in the in the way.

All any one who wants to try the playback code for whatever reason has to do is, like buginator said get the patch off the tracker, apply it to the code, and compile. I believe it has been said many times before, if someone where to actually make or remake the FMVs then the playback code would be high priority and enabled and the FMVs added to a release.

Even with out active playback support nothing is stopping anyone who is actually serious about making FMVs from doing so. if anything it is actually easier now as they can use almost ANY tools they want to, because ogg/theora is a completly free, and open format.
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Re: i cant see or hear mission briefings, i can see words, any help?

Post by Buginator »

My .02 on this is (besides what I said before), that we should have playback code in the game.
For the simple reason that right now, we have a chicken & egg issue.
We already have at least one person doing some nice work with some FMVs, but they can't actually check it out in the game yet.

I don't recall any issues with the 1st patch that played ogg/theora stuff, but the other patch I did have issues with, and one of these days, I will actually try to fix it.

Everyone has to remember like Verminus said, this project is *NOT* trying to be mean, they are trying to follow the rules.  They didn't make the rules, they just have to follow them.
Kamaze is doing the same thing with this site, people need to respect what can & can not be done, until they get the official OK. (Hello Pumpkin, you guys still around? *nudge* *nudge* :'()

Yes, I know other sites have the opposite attitude, and they post links to FMVs (and whatever else), but they have their own reasons for doing such a thing.  They have a belief that nobody will say bupkis too them, (and they are most likely correct), but there is still a chance (however slight that is) that the (c) holders will cry foul.  They also don't distribute any game (or anything else for that matter) to places that follow the GPL to the letter, so they don't have to worry about that aspect.  AFAIK, they will handle everything on their site, whenever that might be.

Hope that clears things up a bit.
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