Repainted Jammer model
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Per
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Re: Repainted Jammer model
I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? 
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Guardsman Brendo
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Re: Repainted Jammer model
That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway?
--As of the above time, this was the last transmission received.
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MaNGusT
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Re: Repainted Jammer model
Do I need to make detailed model in artrev style or simple one would work?
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Berserk Cyborg
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Re: Repainted Jammer model
A simple model would suffice for now.MaNGusT wrote:Do I need to make detailed model in artrev style or simple one would work?
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moltengear
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Re: Repainted Jammer model
How to distinguish belonging of this type of radar?
One of the possible options. Color of the player. It may be possible to raise the height of the radar so that it is possible to see the color of the tower rim.
I can do only unpretentious models.
Can someone upload a blend file. I want to experiment.
One of the possible options. Color of the player. It may be possible to raise the height of the radar so that it is possible to see the color of the tower rim.
I can do only unpretentious models.
Can someone upload a blend file. I want to experiment.
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MaNGusT
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Re: Repainted Jammer model
I should notice that awacs dome design (oval or ring) doesn't fit overall wz's design. I mean that wz's models are "sharpened", they like to use 90* angles in structure of models, they often take designs from WWI and II military enginery.
Artists should always remember this to make models to fit wz's universe.
Artists should always remember this to make models to fit wz's universe.
Last edited by MaNGusT on 09 May 2018, 20:18, edited 1 time in total.
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moltengear
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Re: Repainted Jammer model
Then I'll draw it.
hm-m. I think that the developers were influenced by a limited number of triangles in the 90's.
It seems that they drew inspiration from the machines of the Second World War. Although the events of the scenario occur in the distant 2100.
Can I get all the game models including three types of landscapes in .blend?
It seems that they drew inspiration from the machines of the Second World War. Although the events of the scenario occur in the distant 2100.
Can I get all the game models including three types of landscapes in .blend?
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Per
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Re: Repainted Jammer model
I like the left one. Not the teletubby onemoltengear wrote:Then I'll draw it.
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Forgon
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Re: Repainted Jammer model
How about something like this:
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Jorzi
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Re: Repainted Jammer model
Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one 
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-insert deep philosophical statement here-
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MaNGusT
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Re: Repainted Jammer model
Yeah, had something like this in mind but more complex. Will keep my unfinished model for armod. 
Last edited by MaNGusT on 18 May 2018, 09:44, edited 1 time in total.
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Per
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Re: Repainted Jammer model
Ohhh. Nice. Got a PIE I can test already?Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one
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Jorzi
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Re: Repainted Jammer model
Long time since I last exported pie files, but I think this one should be correct 
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-insert deep philosophical statement here-
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WZ2100ModsFAn
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Re: Repainted Jammer model
looking awesomeJorzi wrote:Long time since I last exported pie files, but I think this one should be correct
Removed. Do not assign a license to something you did not create.
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Last edited by Berserk Cyborg on 25 May 2018, 00:57, edited 1 time in total.
Reason: Remove assignment of a license of which the poster did not create.
Reason: Remove assignment of a license of which the poster did not create.
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MaNGusT
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Re: Repainted Jammer model
Lol, same sh1tJorzi wrote:Long time since I last exported pie files, but I think this one should be correct
btw, it would be good if devs will continue to update wmit as a main converting tool for artists.