http://wz2100.euphobos.ru/wzait/
I wrote a few scripts, and allocated server to an endless struggle in which fighting 8 bots.
Thus, I would like to spur the interest of AI developers to writing and complexity of their bots.
And so, this method is very well suited as a test unit for debugging and finding errors in the code of the bot.
If you have suggestions, or you've written your bot, I would be happy to accept it into our friendly and long war games.
RULES:
1. This is only dual game one on one.
2. No scavs settings
3. Host(spectator) not a member(bot player), because of the various ancillary algorithms of the game engine for the player and the bot.
4. Start with no base settings
5. Full energy boost settings
6. Different map format, from NTW to the island. (Later I will add more maps)
7. Only an even number of participants.
8. Game win conditions are take down every enemy factory and constructor truck or cyborg engeneer OR the game stops on "DRAW" after two hours of playing time.
9. If you planed to add your bot to the WZ AI T, try tech him do not cheat
PS the stats Page will be further developed.




