Love the Monolith Battle fortress!
For colors, check out palette.txt, they are all defined there.
Alarak's Modding topic!
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: Alarak's Modding topic!
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
Alarak
- Rookie

- Posts: 22
- Joined: 05 Feb 2016, 19:17
Re: Alarak's Modding topic!
EDIT: Added new pictures.
I'm in the proces of making it more faction style. I've used the JS system for AI in order to let the AI only build faction specific technologies. So far, works like a charm
Here follow some screenshots from ingame action. (sorry for relative low-res images)
Also, a lot of unt and structures still requires new textures and models, so expect some stuff yet unchanged.)
A Project attack force with their mighty Devastator Tank spearheading the attack.

A single Devastator attacking.

Small Project force moving out.

Enemy Pulsarion Encountered!

An allied Pulsarion base.

Small attack force from the mysterious but powerful Forgers

Heavy Forger battle force at war with Pulsarion forces.

The Forger Battleforce

Let them fly!

Project attack force being targetted by rocket aircraft

Pulsarion assault forces knocking on the door.

as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
I'm in the proces of making it more faction style. I've used the JS system for AI in order to let the AI only build faction specific technologies. So far, works like a charm
Here follow some screenshots from ingame action. (sorry for relative low-res images)
Also, a lot of unt and structures still requires new textures and models, so expect some stuff yet unchanged.)
A Project attack force with their mighty Devastator Tank spearheading the attack.

A single Devastator attacking.

Small Project force moving out.

Enemy Pulsarion Encountered!

An allied Pulsarion base.

Small attack force from the mysterious but powerful Forgers

Heavy Forger battle force at war with Pulsarion forces.

The Forger Battleforce

Let them fly!

Project attack force being targetted by rocket aircraft

Pulsarion assault forces knocking on the door.

as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
-
Alarak
- Rookie

- Posts: 22
- Joined: 05 Feb 2016, 19:17
Re: Alarak's Modding topic!
And some more Photos
The Projects fearsome flamer

Pulsarion Design, Let's build some tanks


A cyborg/robot army


I will keep posting this message until it's answered.
as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
The Projects fearsome flamer

Pulsarion Design, Let's build some tanks


A cyborg/robot army


I will keep posting this message until it's answered.
as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: Alarak's Modding topic!
Hmm, could of swore we changed those from hard coded (in radar.cpp), to be in that file, but, I guess we missed those.Alarak wrote: as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
Alarak
- Rookie

- Posts: 22
- Joined: 05 Feb 2016, 19:17
Re: Alarak's Modding topic!
I'm not exactly aware of the history in this department. As you can see from the images I posted you may notice that unit colors do not line up with the minimap.
and this is how I lined up the player colors.
It's not game breaking, but sometimes annoying. Just saying.
and this is how I lined up the player colors.
Code: Select all
9b,0f,0f,ff // team1 - red (originally Green)
27,31,b9,ff // team2 - blue (originally Yellow)
50,ff,90,ff // team3 - teal (originally Grey/White)
70,00,74,ff // team4 - purple (originally Black)
f0,e8,10,ff // team5 - yellow (originally Red)
ff,b0,35,ff // team6 - orange (originally Blue)
10,70,10,ff // team7 - green (originally Pink)
ea,bc,ff,ff // team8 - ghost pink (originally Cyan)
7f,3f,1a,ff // team9 - brown
85,ff,00,ff // team10 - poison green
E0,E0,E0,ff // team11 - white
90,90,90,ff // team12 - gray
20,20,20,ff // team13 - black
d0,10,b0,ff // team14 - pink
20,d0,d0,ff // team15 - cyan
42,00,77,ff // team16 - violet
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Alarak's Modding topic!
Those green-black tanks might suit fantastically well into campaign 4's jungle theme!
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
Alarak
- Rookie

- Posts: 22
- Joined: 05 Feb 2016, 19:17
Re: Alarak's Modding topic!
If you want, you can use the .pie models.NoQ wrote:Those green-black tanks might suit fantastically well into campaign 4's jungle theme!
I can send them, but they haven't got the highest quality, so you may need to enhance them.
-
Tenoh
- Trained

- Posts: 359
- Joined: 18 Nov 2008, 15:06
Re: Alarak's Modding topic!
So why cant you upload the mod? ppl like how tank looks!
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G