Tucalipe wrote:
Let me see if I understood what u guys are doing to our beloved game:
1. Retexturing (at least the 1st campaign)
2. Shadowing
3. Removed the music
4. Removed the RPL support
5. Working on a new AI
If that's correct, then:
About the music, one could simply get the music from the original CD with WMPlayer and use the WPL with WZ ;D. About the retexturing, are you planning to retexture campaigns II and III and possibly units, structures and props? (I really do hope so). About the RPL videos, I assume you are working on a way to play simple AVI/MPEG videos then (for I have converted the RPL's for AVI, I just have to find them... :-[). Also, my memory is not good enough to remeber EVERY MISSION's objective, which I'm supposed to learn by watchin' RPL's...

. About the new AI, will it be teamwork-friendly? Like, if you need units or resources, you can ask the AI, and it asks you for support as well? And you can share researches? I saw somewhere (I don't remember where) a WZ build with mines and a double heavy cannon. Are you going to add that too (and possibly new weapons) or just stay with the old and full techtree? At last, I'm sure I'm not the only one still confused about the new Radar/Detector/Sensor system. If I got it right, there will be two types of detecting: Visual and Radar, whereas Visual detecting has always the same range (or possibly height affected) and Radar depends on the turret's radar system, and there will be ways to hide from both detections?
Other than that,
retexturer to retexturer, you guys are doing an exceptionally great job!
PS.: Sorry for my first post ever here being such a humongous block of text, while I haven't even said who I am...
1) Nope. Still original gfx, unless you are using a mod. We need artists to help in this area.
There are some working on some things if you check the forums for their work. However, we always need more manpower.
2) That has been done for a long time.
5) Yeah, that is in the works also. Troman does some very good stuff with the AI.
3 & 4)
The music & FMV videos were *not* part of the package. The RPL codec only worked on windows.
You can use music you rip/download though, either in game, or via winamp or whatever player.
And as for the FMVs, same thing really. We do got working FMV support, but no FMVs to play. We use the ogg/theora codec (since it is available on all platforms, and is 'free')
And yes, there is a converter for the original FMVs. No, it hasn't been released, since nobody is sure about the legality of releasing such a converter to a GPL hosted project. It is a bit of a gray area. ::)
Yes, it sucks that in most missions, you don't know what to do. :'(
I asked for help for people to convert what is said on the FMVs to text, so we can display that for now, but nobody really wanted to help. :-X
Other thoughts were to throw up some static images, but nobody has yet to investigate how well that will work.
Tech tree is pretty much the same, except for balance tweaks.
There is mutliturret support, but it isn't 100% working AFAIK.
For the radar/Sensor , it is a work in progress, but I think basically we will have some jammers that can limit certain things, so you can 'hide' your units for like a ambush or something. There is a thread about this someplace.
I think that covers everything.
