Post your random video battle here
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Prot
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Post your random video battle here
OK, since we have no way to do a replay, I suggest in this thread to post random battles captured on video here.
Perhaps I'll post the first skirmish battle.
1x1 Roughness
Really want to see other full fights with the deployment of base and strategy.
And not that play now, where stupidly a lot of resources and only a huge army.. Really do not understand the buzz of such games.
Perhaps I'll post the first skirmish battle.
1x1 Roughness
Really want to see other full fights with the deployment of base and strategy.
And not that play now, where stupidly a lot of resources and only a huge army.. Really do not understand the buzz of such games.
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Prot
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Re: Post your random video battle here
Battle with a tough guy 2x fast map: RatIsland 1x1x1
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NoQ
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Re: Post your random video battle here
You should definitely retreat your units for repair. You waste a lot of them.Prot wrote:Battle with a tough guy 2x fast map: RatIsland 1x1x1
Well played though (:
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montetank
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Re: Post your random video battle here
Nice to see my map in actionProt wrote:Battle with a tough guy 2x fast map: RatIsland 1x1x1
Hmm. I placed many extra oil drums in the scavenger bases. Cant see a trial to captcher them.
Good game opening. A little bit lucky, that the opponent didn`t attack earlier your base , because you build many factories very early.
BTW.. would be nice to see the experience/ranks of the units sometimes. Attacking the scavs is a good way to increase experience.
Thx for the vid.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Prot
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Re: Post your random video battle here
Yeah.. i figure it out at the end of the round) But in the start game i definitely needed fire support, not repair.NoQ wrote: You should definitely retreat your units for repair. You waste a lot of them.
Well played though (:
Well this is really nice balanced map, we should definitely try some more of your work.montetank wrote:Nice to see my map in action
Hmm. I placed many extra oil drums in the scavenger bases. Cant see a trial to captcher them.
Good game opening. A little bit lucky, that the opponent didn`t attack earlier your base , because you build many factories very early.
BTW.. would be nice to see the experience/ranks of the units sometimes. Attacking the scavs is a good way to increase experience.
Thx for the vid.
If you look at normal speed https://youtu.be/VO9ISZMvQcw?t=21m11s there can see that purple player get oil drums from scavs, then i go for oil and find that there are already empty, but i get it in another scavs https://youtu.be/VO9ISZMvQcw?t=34m28s
I also think, if in the centre there were 2 oil derick instead of one, the battle for the center would be more spectacular. But it's fine.
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montetank
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Re: Post your random video battle here
Oh yes. Now i see.Prot wrote: Well this is really nice balanced map, we should definitely try some more of your work.
If you look at normal speed https://youtu.be/VO9ISZMvQcw?t=21m11s there can see that purple player get oil drums from scavs, then i go for oil and find that there are already empty, but i get it in another scavs https://youtu.be/VO9ISZMvQcw?t=34m28s
I also think, if in the centre there were 2 oil derick instead of one, the battle for the center would be more spectacular. But it's fine.
Hmm- the reason why i placed the extra oil in the scav-bases, was to make it attractive to attack the scav-bases. In 3-player maps we have the problem of the smiling third---let your opponent attack the scavs and hope, that he will loose 2-3 units and then attack him.
In future the scavs should not have the importance in my 3-player maps.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Prot
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Prot
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NoQ
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Re: Post your random video battle here
"Rotate" units: put damaged units behind, covered by healthy units, so that they kept firing but don't get hit. I'm usually doing this by activating the auto-retreat option anyway, even if you have no repair facilities yet, but then instantly regrouping the retreating units by repeatedly hitting ctrl+z ctrl+1.Prot wrote:Yeah.. i figure it out at the end of the round) But in the start game i definitely needed fire support, not repair.NoQ wrote: You should definitely retreat your units for repair. You waste a lot of them.
Well played though (:
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montetank
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Re: Post your random video battle here
I am shocked. In my map smilingthird the center of the map looks like a swastika. I mean the snow painting.
Dear ADMINS please lock the map until i redesign it.
Thanks for the vids.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Tzeentch
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Re: Post your random video battle here
I looked and don't see it myself, all good with me
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NoQ
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Re: Post your random video battle here
Noticed this many times, and almost all symmetric 4-player FFA maps look like this, at this thresholdmontetank wrote: I am shocked. In my map smilingthird the center of the map looks like a swastika. I mean the snow painting.
Dear ADMINS please lock the map until i redesign it.
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montetank
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Re: Post your random video battle here
Yes, i know, NoQ-its the quarter rotation. The problem is....i always try to take care of it and missed it here.NoQ wrote: Noticed this many times, and almost all symmetric 4-player FFA maps look like this, at this thresholdLook: http://addons.wz2100.net/?page=2&bases= ... er_count=4
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In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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NoQ
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Re: Post your random video battle here
Ouch, i see, sorry..
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Prot
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Re: Post your random video battle here
https://youtu.be/nzejYUMFR8Q
2x2 with NullBot
The most hardcore win for me, several times thought to give up)
2x2 with NullBot
The most hardcore win for me, several times thought to give up)