Release 3.2.1 is out! This is a quick bugfix release, and fixes some rather nasty bugs in the campaign, among a few other things. We are aware of other bugs having been reported, and we will look at those as well, but we felt that we needed to get these fixes out there sooner rather than later.
I'm very happy to see as a best game of all time with much update !
I love to play this game as the firt day in 1998 ^^
Good work for all the team who permit to live this project.
I played the new version till beta 3 at the moment and i am a little bit disappointed about alpha 6 and beta 3. In alpha 6 no troops of the New Paradigm lands on the second landing zone south of the plateau, what they did in 3.1.x. And in beta 3 the Collective is not the defending themselve at the two nothern bases. They just sit there and waits to get destroyed. Also there are no tanks produced in the NW base like it was in 3.1.x. It is to easy and boring doing this. Was it planned to do it with 3.2, or is it a bug?
ProDeMatrix wrote:Hey guys,
I work currently on a new map for WZ2100. Is there any way to make a map with the flame editor for WZ 2100 3.2.x?
Thanks in advance.
Yes. FlaMe works with this version. There are no changes with the textures and objects. For questions post in the addons-section
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fa86c69 in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:11:37: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031137.txt debug file
Log message: error |03:12:08: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "No UPnP device was found. You must manually configure your router & firewall to"
Log message: error |03:12:08: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "open port 2100 before you can host a game."
Log message: error |03:12:53: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0eab8d80 ebx=00000002 ecx=0eac0110 edx=0eba6768 esi=0ebb2cf8 edi=00000000
eip=0fa86c69 esp=0a91cf68 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fdcb8dc in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:13:19: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031319.txt debug file
Log message: error |03:13:34: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "No UPnP device was found. You must manually configure your router & firewall to"
Log message: error |03:13:34: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "open port 2100 before you can host a game."
Log message: error |03:14:22: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0e97ade0 ebx=00000002 ecx=0e982170 edx=0ebae768 esi=0ebde988 edi=00000000
eip=0fdcb8dc esp=0a91cf48 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fa0b8dc in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:16:49: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031649.txt debug file
Log message: error |03:17:31: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0e9b12b0 ebx=00000002 ecx=0e9b8640 edx=0ebeb768 esi=0ebfd408 edi=00000000
eip=0fa0b8dc esp=0a91cf48 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Think there's an off-by-one in all backtraces, they seem to point to the line after. Can't really explain piedraw.cpp:556 or jumping in and out of the graphics driver, though.
Is the graphics driver written in INTERCAL with lots of COME FROM statements?
cybersphinx wrote:buggy graphics drivers in 2016 LUL
i would doubt it. maybe the callstack view is too short.
quite likely it is a new feature calling a function in a wrong way. maybe missing initialization code for some structures ... hence access violations in callbacks ...