Offtopic: i've seen a cheater once who started the game with a few mass driver* viper wheel tanks. Looked k00l.
_____________
* the one put on mass driver fortresses
I've seen a few mods for the 1.x versions of Warzone 2100 that gave the players schematics for a few Viper Wheels tanks with the fortresses' turrets on them. "Acid Rain" mod or "ouchs" mod, to be exact.
They move hilariously slow at first because of how heavy the gigantic turrets are.
I used quite a bit of tape, and one part that's hidden by the wheels was missing because of sizing issues (I scaled it up because the original was really small).
How would I make these (the templates to be printed)?
You do not have the required permissions to view the files attached to this post.
I used blender for making it. I first converted the original models from .pie to .obj using WMIT, then opened the .obj files in blender and assigned the correct texpages to the material. I then used some paper model addon to generate the template. I think the script works a bit differently nowadays and it should be more automated.
I tried the new paper model export for blender and it's pretty awesome. It even auto-generates tabs & stuff to a nice svg.
Check out the pdf for a printable version of the truck
You do not have the required permissions to view the files attached to this post.
Jorzi wrote:I used blender for making it. I first converted the original models from .pie to .obj using WMIT, then opened the .obj files in blender and assigned the correct texpages to the material. I then used some paper model addon to generate the template. I think the script works a bit differently nowadays and it should be more automated.
What is WMIT? I've done a lot of searching and all I have found is a radio station.
Warzone Model Import Tool.
It's not very well advertised on the warzone front page, but I think it's currently the best available app for modding warzone graphics. https://sourceforge.net/projects/warzon ... ases/WMIT/ you can download precompiled builds there.
Hi
You need to add a material in the material panel, and to the material you need to add a texture through the texture panel. The texture type should be "Image" and the mapping should be "UV". Then you load the correct image and by default, the texture should affect the diffuse colour. By default, the material will need a lamp and it will produce plastic-like reflections. If you just want to see the texture, you can check a box called "unshaded" in the material panel.
Note that the texture will not appear in "solid" and "wireframe" drawing modes, but you will need to switch to "textured" drawing mode.
If you want to know more about realtime materials, here is an ok video: https://www.youtube.com/watch?v=We5NE5Zxi3w