replacing(re-designing) turrets
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: replacing(re-designing) turrets
Which version of Blender is that?
-
psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: replacing(re-designing) turrets
its the latest on their site. 2.45
having added th rest of the .py's it asked for
im getting a new error
having added th rest of the .py's it asked for
im getting a new error
You do not have the required permissions to view the files attached to this post.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: replacing(re-designing) turrets
That looks as if you tried to open a nonexisting file "untitled.blend"...
-
psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: replacing(re-designing) turrets
turning my comp off & on seems to have fixed last nights bug.
the console is giving lots of co-ordinates but the models arent showing up.
just the default gray cube.
the console is giving lots of co-ordinates but the models arent showing up.
just the default gray cube.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
-
Deus Siddis
- Trained

- Posts: 235
- Joined: 18 Aug 2007, 06:58
Re: replacing(re-designing) turrets
Attached to this post is my blend file that contains the wz chassis/propulsion/weapon module models already converted and in one package.
You do not have the required permissions to view the files attached to this post.
-
psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: replacing(re-designing) turrets
you have my many, many, thanks 
edit----------------------
took me 10 mins to do this, but it was easyer of current ideas.
its kinda messy & i'l be re-texturing
the king cobra, project L4 (and multi-turret) body(beta(if even)).
well within the spirit of obvious incremental development.
with an original maus1... um i mean python for scale.
just makin sure im on the right track.
edit----------------------
took me 10 mins to do this, but it was easyer of current ideas.
its kinda messy & i'l be re-texturing
the king cobra, project L4 (and multi-turret) body(beta(if even)).
well within the spirit of obvious incremental development.
with an original maus1... um i mean python for scale.
just makin sure im on the right track.
You do not have the required permissions to view the files attached to this post.
Last edited by psychopompos on 03 Mar 2008, 06:54, edited 1 time in total.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
-
Phoenix666
- Trained

- Posts: 106
- Joined: 21 Sep 2008, 20:38
- Location: Russia
Re: replacing(re-designing) turrets
BUT...
how i can change place for turret???
how i can change place for turret???