When we show ping times in game & in the lobby screen, people had the false impression that what they were looking at was accurate.
This is ONLY the case for the Host. WZ uses a hub model, so when client A pings client B, what you are seeing is actually the time it goes from A to the Host, then the Host to B, then B back to the Host, and finally, Host back to A.
So, in order to fix this, all clients will just know that the other clients are still alive (shows a "+" sign), and if there is an issue (shows a "β"). Host will still see all pings, since they are the only ones that know the actual values, in both game and in the lobby screen.
Rank is, was, and has always been worthless.
It is easily editable, and, at this stage of the game, just not worth it.
This is only temporary though, as we will continue to work on getting full rank support which will actually mean something. There is no ETA for this though, it is as time permits.
Lastly, game names have been abused to such a high degree that they are going to be bypassed until we have a registration system in place.
Other than the bug fixes, and newer UPnP code, I think that is it, and if no solid feedback is given about balance (see post above), then we will leave that alone.
Thanks again to all the testers for testing these builds!
*edit, new builds posted on the 20th.
715d9d0e440f4ed320bef8807b47b31513348496 is now the latest.



