info |06:28:07: [realmain:1143] Using /home/myname/.warzone2100-3.1/logs/WZlog-0324_062807.txt debug file
info |06:28:27: [resGetDataFromHash:559] resGetDataFromHash: Unknown ID: 2f85069 Type: ANI
info |06:28:27: [resGetDataFromHash:559] Assert in Warzone: frameresource.cpp:559 (psRes != __null), last script event: '<none>'
info |06:28:27: [resGetData:575] resGetData: Unable to find data for scbd_run.ani type ANI
info |06:28:27: [resGetData:575] Assert in Warzone: frameresource.cpp:575 (data != __null), last script event: '<none>'
info |06:28:27: [anim_SetVals:303] Can't find anim scbd_run.ani
info |06:28:27: [anim_SetVals:303] Assert in Warzone: anim.cpp:303 (false), last script event: '<none>'
info |06:28:28: [openLoadFile:164] file structs/blgateh.pie could not be opened: File not found
info |06:28:28: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
error |06:28:28: [resLoadFile:467] resLoadFile: Unable to retreive resource - structs/blgateh.pie
fatal |06:28:28: [resLoad:130] Failed to parse wrf/piestats.wrf
error |06:28:28: [levLoadData:777] Failed resLoad(wrf/piestats.wrf)!
fatal |06:28:28: [startGameLoop:781] Shutting down after failure
AL lib: ReleaseALC: 1 device not closed
I also checked a single game (campaign)
You can not play
The same thing happens
What is happening is you either have mods that conflict with each other or they are badly made mods that have items missing.
I would suggest you only start one mod at a time.
To start a mod you open a terminal and cd to your warzone folder.
In the command line write ./src/warzone2100 --mod_ca=(here the mod name.)
you should first try each mod one by one to make sure they have no faults.
After that you will need to check them together to see if they clash.
These are the commands.
--mod=MOD --------- Enable global modification MOD
--mod_ca=MOD ---- Enable campaign only modification MOD
--mod_mp=MOD --- Enable multiplay only modification MOD
You can load multiple mods but is is unwise to do so.
Yes, some mods conflict and cannot be used simultaneously; whenever they try to change same things to different values, it is inevitable. The only way to solve this is to carefully merge them into a single mod, manually resolving all the conflicts.