A total conversion mod of wz set in modern time:
1.realistic weapon range(this will be relatively easy,thanks to wz's realistic artillery and AA weapon)
2.realistic unit 'sight',infantry has great sight while armored vehicle has very limited sight.
3.no design system and more action orientation/fast-faced(imo vanilla wz one game lasts too long)
4.air and navy? units
5.different 'factions' and units.(not sure how to do that,maybe require heavy modification to both source and skirmish scripts)
6.replace power point with command point or something,and oil derrick with command radio site.
imo the major focus of such mod will be gameplay/realism,because wz engine is definately no match for other RTS games nowadays,when most ppl pursuit 'perfect' graphics and keep pushing polygons.Also,the relative low poly pies will speed up the overall development speed of the mod,since the creation of high polygon models is always lagging the whole development speed of a mod imo.
any thoughts/ideas?
![Smile :)](./images/smilies/icon_smile.gif)
btw,the 3 pie I created:(a simple plane,sherman turret,sherman chassis)