"As for lag causing desyncs, no, that wouldn't do it. The game will pause (Zzz) waiting for that player, it wouldn't do a desync on that." - either way lag is bad and puts players off, must reduce latency where possible.
"I think you need to focus on the performance stressfull functions." - this will be how we help to reduce lag, waiting for others machines to complete functions then becoming in synchronized state with other clients. Uncertain if this is a possible cause for desync, but this can only contribute to that. (I think wuz21m & I are quite interested in this part)





