Hosting Game

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SkyShroud
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Joined: 06 Jan 2015, 22:50

Hosting Game

Post by SkyShroud »

Hi,

I have the port forwarded through uPnP and the router log also confirmed that the port is forwarded correctly but still unable to host. I also tried disabling my firewall and antivirus.

Any idea what I missed?
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Berg
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Re: Hosting Game

Post by Berg »

What version of warzone are you using.
Also try this router guide http://tinyurl.com/warzoneports
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vexed
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Re: Hosting Game

Post by vexed »

Game logs would be nice as well.
Doing game logs with --debug=net would be better.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
SkyShroud
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Posts: 4
Joined: 06 Jan 2015, 22:50

Re: Hosting Game

Post by SkyShroud »

vexed wrote:Game logs would be nice as well.
Doing game logs with --debug=net would be better.

Code: Select all

net     |05:13:47: [resetDataHash:129] == Hash is reset ==
net     |05:13:50: [NETinit:1101] NETinit
net     |05:13:50: [NET_InitPlayers:339] Players initialized
net     |05:13:50: [NETinit:1109] NETPLAY: Init called, MORNIN'
net     |05:13:50: [upnp_init:949] Searching for UPnP devices for automatic port forwarding...
net     |05:13:54: [upnp_init:951] UPnP device search finished.
net     |05:13:54: [upnp_init:966] UPnP device found: http://192.168.1.1:21096/rootDesc.xml urn:schemas-upnp-org:device:InternetGatewayDevice:1
net     |05:13:54: [upnp_init:969] LAN address: 192.168.1.100
net     |05:13:54: [upnp_add_redirect:1021] upnp_add_redir(2100)
net     |05:13:54: [NETaddRedirects:1059] successful!
net     |05:13:57: [processMultiopWidgets:3065] MULTIOP_HOST enabled
net     |05:13:57: [resetDataHash:129] == Hash is reset ==
net     |05:13:57: [NEThostGame:2640] NEThostGame(heheheh, Pipi the noob, 14, 0, 0, 0, 4)
net     |05:13:57: [NET_InitPlayers:339] Players initialized
net     |05:13:57: [changeColour:2159] Swapping colours between players 1(1) and 0(0)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (1) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (0) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 3(3) and 1(0)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (3) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (1) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 4(4) and 0(1)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (4) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (0) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 5(5) and 4(1)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (5) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (4) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 6(6) and 2(2)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (6) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (2) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 7(7) and 2(6)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (7) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (2) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 8(8) and 1(3)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (8) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (1) info to all players
net     |05:13:57: [changeColour:2159] Swapping colours between players 9(9) and 5(1)
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (9) info to all players
net     |05:13:57: [NETSendNPlayerInfoTo:350] sending player's (5) info to all players
net     |05:13:57: [socketListen:1267] Successfully created an IPv4 socket (0B8AFF78)
net     |05:13:57: [socketListen:1272] Successfully created an IPv6 socket (0B8AFF78)
net     |05:13:57: [socketListen:1284] Successfully enabled IPv4 to IPv6 mapping. Cleaning up IPv4 socket.
net     |05:13:57: [socketListen:1324] setting socket (0B8AFF78) blocking status (false, IPv6).
net     |05:13:57: [setSocketBlocking:801] Socket is set to non-blocking.
net     |05:13:57: [NEThostGame:2674] New tcp_socket = 0B8AFF78
net     |05:13:57: [NET_CreatePlayer:427] A new player has been created. Player, Pipi the noob, is set to slot 0
net     |05:13:57: [NEThostGame:2752] Hosting a server. We are player 0.
net     |05:13:57: [socketOpen:1110] Connecting to [5.9.91.196]:9990
net     |05:13:57: [socketOpen:1127] setting socket (0B792F08) blocking status (false).
net     |05:13:57: [setSocketBlocking:801] Socket is set to non-blocking.
net     |05:13:58: [NETregisterServer:2233] Using game ID: 45
net     |05:13:58: [NETsendGAMESTRUCT:797] sending GAMESTRUCT, size: 814
net     |05:14:00: [readAll:938] socket (751D3EB8) has timed out.
net     |05:14:00: [readAll:941] socket (751D3EB8) error.
error   |05:14:00: [readLobbyResponse:2139] Error while connecting to the lobby server: Connection timed out
SkyShroud
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Posts: 4
Joined: 06 Jan 2015, 22:50

Re: Hosting Game

Post by SkyShroud »

Berg wrote:What version of warzone are you using.
Also try this router guide http://tinyurl.com/warzoneports
3.1.2

The port already forwarded automatically using uPnP.
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vexed
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Re: Hosting Game

Post by vexed »

SkyShroud, you might be tripping the game name filters, or, you may have been bad in the past and tried to host a game that was inappropriately named, and got banned.

What game name did you use, I can look it up.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
SkyShroud
New user
Posts: 4
Joined: 06 Jan 2015, 22:50

Re: Hosting Game

Post by SkyShroud »

Pipi the noob

I only started playing few days ago O.o

Edit: I changed name and it works now O.o
Edit2: people can't seem to join the game :O
Edit3: fixed it, firewall problem