I had this big issue with WZ2100 when rapidly clicking to get units to move (like when running from artillery
Some games avoid this by using right-click to move and left-click for selection (like Starcraft)
However, WZ2100 uses left-click for both selection and moves.
I wrote a patch that checks any drag events. If the Manhattan Distance of the drag is smaller than 50 pixels (it is hardcoded but worked well enough for my preliminary tests) it would not register as drag.
The patch is here: http://developer.wz2100.net/ticket/4261
I think it would improve the experience.
And sorry for posting about this patch here. It has been 10 days and I only got a single comment. I worried that my patch is going to rust and thus I created this post. I think the issues have been ironed out and code syntax has been improved (thanks to NoQ).
Can people test this patch and give me feedback?
Thanks!


